Re: High Speed Projectiles
In reply to #2719 Re: Re: Re: Re: High Speed Projectiles
Replies:
- #2725 Re: High Speed Projectiles by Adrian Hurt
Minor point: Reactionless drives don't HAVE to violate physics. In my games, there is 'accelerationless drive', which really isn't. It accelerates all atoms at the same rate, however, so only the atoms suffer any stress. (which limits the acceleration, but not by much) For reactionless drive, something like setting up a standing gravity wave... whatever. There's a difference between adding fantasy to physics, and replacing physics with fantasy... - - -Me [Pooh Bear incarnate.]