Re: High Speed Projectiles

By William Henry Timmins ·

TML message #2724From bundle 223Read the whole thread (10 messages)All messages with this subject

In reply to #2719 Re: Re: Re: Re: High Speed Projectiles Replies:
Minor point: Reactionless drives don't HAVE to violate physics.

In my games, there is 'accelerationless drive', which really isn't. It
accelerates all atoms at the same rate, however, so only the atoms
suffer any stress. (which limits the acceleration, but not by much)

For reactionless drive, something like setting up a standing gravity
wave... whatever. There's a difference between adding fantasy to
physics, and replacing physics with fantasy...

- - -Me
[Pooh Bear incarnate.]