SAVING THE UNIVERSE

By [unnamed sender] ·

TML message #2730From bundle 223

This is all regarding the problem of using Traveller Maneuver Drives
as super mass drivers:

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By the way, I once did the calculations about how much energy it would
take to bring an object to 0.1 c and back.  I don't have the figures
handy, but I seem to remember that

o using completely efficient fusion drives, it would take 50% of the
  ship's mass to accelerate to 0.1 c, then another 50% to slow to a
  stop.  Thus, 75% of the ship's mass would have to be fuel in order to
  allow a ship to even travel at that speed, and that leaves no room
  for error.

o using completely efficient matter-to-energy conversion, the figure
  drops to something like 4% of the ships mass.

This is all irrelevant, however, since we have already agreed that
maneuver drives violate physics (disclaimer: as we currently understand
physics, that is).

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Let's get to the root of the problem, though:

o it takes a GREAT DEAL of energy to bring a ship up to those speeds.

o a heavy body traveling at these speeds would likely be able to
  seriously affect any planet it crashed into (perhaps even decimating
  the population).

o Traveller assumes that ships are routinely capable of accelerating to
  these speeds.

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Anyway, as long as we're redefining physics somewhat, why not keep
things simple?  In that light, here is my suggestion:

o Maneuver Drives do NOT generate enough energy to decimate a planet.

o Instead, they somehow reduce the ship's effective mass while
  propelling it through space.

o Now, if a ship moving quickly with its Maneuver Drive crashes into a
  planet, it will do so with a very small effective mass (possibly in
  the micrograms if the ship were moving REALLY fast).

o Now for the question, what happens if you accelerate to 0.1 c and
  then turn off the drives?  The choices I see:

    o The ship's mass immediately returns to normal, causing it to
      decelerate immediately down to a speed corresponding to its
      kinetic energy level.

  or:

    o The ship's mass slowly increases, causing the ship to drift back
      to a speed corresponding to its kinetic energy level.

  or:

    o The ship's mass stays at its current level until the ship is
      influenced by some other force (such as hitting another object).
      In this case, I would also suggest that gravity wells would tend
      to bring its mass back to normal.

  The option you choose depends on how you want ship movement to work.

o This creates all kinds of interesting speculation:
  o Ships under Maneuver Drive would be less affected by gravity.
  o Maneuver Drives really would be different from grav units.
  o Accelleration might have a better effect on turning the ship.
  o Maneuver Drives could also have limits to their "top speeds."
  o Ships moving under Maneuver Drive might always use energy.
  o There may be a justification for the 6G limit.
  o There may also be a justification for a volume-based system.
  o Maneuver drives might also require a small additional drive, but
    this is not necessary.
  o There might also be hybrid systems and/or reasons to NOT use a
    normal Maneuver Drive for certain circumstances.

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I thought of this at lunch today.  It seemed so simple that I could
kick myself for not thinking of it earlier.

So, what do you think?

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Jerry Williams
[email removed]