More...????

By Robert S. Dean ·

TML message #2777From bundle 228

Slow day.

Rob Dean

Is it a bird?  Is it a plane?  No...it's the Horde!



Prince Norman class Light Cruiser TL12

     The three vessels of the Prince Norman class were built by the planetary
navy of Bendor between 1107 and 1112 to replace three Aganar class light
cruisers obtained from the Imperial Glisten Navy.  Obtaining parts for the
aging Aganars was becoming difficult, and the planetary government finally
approved the construction of the Prince Normans, a replacement plan which
used local resources and provided a large number of jobs for the planet's
shipbuilding industry, which was suffering somewhat as a result of the war.
     The Prince Norman and its sisters are typical of front line military
equipment at this tech level, and closely resemble cruisers seen in Vargr and
other planetary navies.

  CraftID: Prince Norman class Light Cruiser, TL12, MCr24700
     Hull: 27000/67500, Disp=30000t, Config=1AF, Armor=40F, Loaded=540kt,
           Unloaded=526kt
    Power: 4334/8668, Fusion=390000MW, Duration=17.9 days at full power
     Loco: 2160/4320, Maneuver=3 (Thrusters=1.56mt), 1080/2160, Jump=3,
           MaxSpeed=2000kph, Cruise=1500kph, TrueAcc=2.9G, Agility=3
     Comm: Radio=System*3, LaserComm=System*3, MaserComm=System*3
  Sensors: EMS Active(FarOrbit)*3, EMS Jammer(Far Orbit)*3,
           EMS Passive (Interstellar)*3, Neutrino Sensor (1MW),
           HighPenDens (50m), ActObjScan=Rout, ActObjPin=Rout,
           PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Rout,
           PassEnPin=Form
      Off: Hardpoints=300

                  MesonGun=D00   Missile=x90   BeamLaser=xx9
           Batteries       1              20               1
           Bearing         1              18               1

      Def: DefDM+8

               SandCaster=x09
           Batteries        4
           Bearing          4

  Control: Computer Mod6fib*3, 20*LargeHoloDisplay, 210*HeadsUpDisplay,
           25000*DynLink
    Accom: Crew=240 (19 bridge, 122 engineer, 80 gunners, 14 command,
           5 medical), Staterooms=120, Env=basic env, basic ls, extended ls,
           grav plates, inertial comp
    Other: Fuel=165000kl (1 jump-3+17.9 days), Cargo=263kl, Fuel Scoops, Fuel
           Purifier (18hr), ObjSize=Large, EmLevel=Moderate
    Notes: 81000kl required for Jump-3, 195kl/hr for power plant.  Non-combat
           use of power is about 53% of full capacity, extending duration to
           over 33 days.

Mauritius class Bulk Freighter TL12

     The Mauritius class bulk freighter is designed to serve a cluster of
civilized worlds.  It is not intended for planetary landings and is therefore
dependent on the existence of orbital freight transfer facilities.  The basic
operational pattern for a Mauritius is to dock, take on a load of unrefined
fuel, process the fuel while unloading, load, and then make a leisurely
transit to the safe distance to jump to the next port.  Fifteen triple beam
laser turrets organized into three batteries constitute a reasonable deter-
rent to potential pirates. The total cargo capacity amounts to 7000 displace-
ment tons, with the preferred loading schemes involving either 700 ten ton
cargo containers or 1750 four ton containers.

  CraftID: Mauritius class Bulk Freighter, TL12, MCr2536
     Hull: 9000/22500, Disp=10000t, Config=4USL, Armor=40F, Loaded=540kt,
           Unloaded=526kt
    Power: 267/534, Fusion=390000MW, Duration=17.9 days at full power
     Loco: 180/360, Maneuver=1 (Thrusters=130kt), 180/360, Jump=1,
           TrueAcc=0.8G, Agility=0
     Comm: Radio=System*2
  Sensors: EMS Active(FarOrbit), EMS Passive (Interplanetary),
           ActObjScan=Rout, ActObjPin=Rout, PassEnScan=Rout
      Off: Hardpoints=100

               BeamLaser=xx7
           Batteries       3
           Bearing         3

      Def: DefDM+4
  Control: Computer Mod6*3, 2*LargeHoloDisplay, 30*HeadsUpDisplay,
           2200*DynLink
    Accom: Crew=37 (9 bridge, 14 engineer, 1 maintenance, 12 gunners, 3
           command, 1 medical), Staterooms=37, Env=basic env, basic ls,
           extended ls, grav plates, inertial comp
    Other: Fuel=22140kl (1 jump-1+30 days), Cargo=94500kl, Fuel Purifier
           (24hr), ObjSize=Large, EmLevel=Moderate

Redspike class System Defense Boat TL9

     The Redspike class takes its name from a spectacular flower of Trin, and
is a standard SDB design dating back centuries.  Not all systems follow the
convention of naming these vessels after flowers.  The Redspike exhibits no
unusual design features.  It is a typical TL9 design, arranged as a tail-
stander due to the lack of artificial gravity.

  CraftID: Redspike class SDB, TL9, MCr304
     Hull: 360/900, Disp=400, Config=1SL, Armor=40D, Unloaded=5410t,
           Loaded=5800t
    Power: 42/84, Fusion=3720MW, Dur=75 days at full power
     Loco: 62/124, Maneuver=4 (StdGrav=28.6kt), MaxSpeed=1000kph,
           Cruise=750kph, TrueAcc=4.93G orbital/2.47G deepspace, Agility=5/2
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, Radar=FarOrbit, Ladar=FarOrbit, RadarJammer=FarOrbit,
           Radar Direction Finder, Laser Sensor, ActObjScan=Routine,
           ActObjPin=Routine, PassEnScan=Form
      Off: Hardpoints=4

       BeamLaser=xx3      Missile=x02
     Batteries     1                2
     Bearing       1                2

      Def: DefDm+9

       SandCaster=xx3
     Batteries      1
     Bearing        1

  Control: Computer Mod3fib*3, Heads Up Display*7, CompLink*690
    Accom: Crew=7 (2 bridge, 2 engineer, 2 gunners, 1 command),
           Staterooms=7, Env=basic env, basic ls, extended ls
    Other: Fuel=3350kl, Cargo=125kl, MissileMagazine=60kl (100b-r),
           Fuel Scoops, ObjSize=Average, EmLevel=Faint