Re: Starship Combat
In reply to #2769 Starship combat
In regard to the rule requiring the forfeiture of a shot for each sensor task beyond the first: Yes, that rule is actually in the Ref's Manual. I agree that it doesn't seems like it should work very well -- but ofcourse, we already know about the extensive editing on the MT rulebooks, right? :) I understand the concept of forfeiting a shot in return for taking the time to do some more sensor scans, but I don't think that that rule works well for that. I toyed with the concept of using a "scout escort" covered with sensors to feed scan information to a EMS-active silent fleet. The idea was to keep from exposing the important ships to automatic sensor locks while allowing them to use the data from the escort. The problem is, you need to install a LARGE number of weapons on a ship in order to get a large number of sensor tasks. Unarmed ships only get two sensor tasks. Even if you have a giant crew of sensor operators. To me, this makes little sense. And if you need to defend the escort from incoming fire, you need to put extra weapons on it for defense. What if you put laser rifles on the ship? They don't even take up turret space. Do you get to do the subtraction from those "batteries" instead of the main weaponry? (Probably not, it would be a silly work-around, but they _are_ weapons...and you'd still get to shoot them if you can't use them for sensor tasks!) The idea to involve the computer makes sense, and maybe skills of the ship commander and the sensor operator should play a role; faster identification and orders to fire control about targets would help more of the batteries have a chance to fire for effect. Any more ideas out there? - --Steve