Machinetools Special Edition

By Bertil Jonell ·

TML message #2861From bundle 235

I got tired remaking real-world weapons after a while so I tried something new:)
- -bertil-

   THE SEVEN TOP REASONS NOT TO VISIT THE KATERI SYSTEM.

   Featured Weapons: 20mm Pistol
                     20mm SMG
                     20mm Assaultrifle
                     10mm Caseless Assaultrifle
                     10mm Caseless 6-barrel Gatling Gun
                     21000Joule Laser "Rifle"
                     38000Joule Laser "Rifle"

   In Challenge #31, F L Cain wrote about the various troubles a 55cm long
race would have with weapons technology as compared to the standard 180cm
Humaniti. In essence the conclusion was that 'small arms' is a variable term
when applied to different races, and smaller mass means that all weapons has
to be lighter and with lower stopping power.

   A larger race would thus have an advantage over Humaniti, and an extreme
example on this is the Brinn of Kateri (Corridor 2238 C8C0885-8. It's most
notable feature is it's cyanide polluted methane-hydrogene atmosphere). The
Brinn are ten-limbed, 1.2ton spider-like sophonts about as militant as the
Virushi are pacifistic. They are currently engaged in a genocidal war against
all neighbours. And the fact that their weapons can weight ten times as much
as the comparable standard weapon isn't exactly helping the Humaniti side...
   (Brinn: Traveller Digest 12, pg 18-24)

   On Lasers: The DV of a laser is multiplied by two in a manner similar to
that used for plasma and fusion guns (although their DV was multiplied by ten)
in Greg Porters article. The multiplier for lasers is not in that article, but
it is essential to make laser weapons similar to those in Traveller.

   On Smartguns: All smartguns has enough batteries to power all electronics
in them for 4 hours. Recharge cost is neglible.

   New Ammo: Flechette ammo is a large number of metal arrows. Cannister is a
fancier name for shotgun ammo:)

Pistol 20mm

   This pistol has a very heavy grip and coarse trigger that enables it to be
used by the taloned second set of limbs. The ammunition it is called
20x54mmBr-8 by the Imperium but it's certainly not sold anywhere - the only
way to get it is to go to Kateri and 'liberate' some, but here are the data
for it anyhow: Cases hold 1000 rounds, (Lead: 40liters 186kg Cr646) (HP:
40liters 186kg Cr646) (AP: 40liters 135kg Cr1292) (HE: 40liters 85kg Cr1938)
(HEAP 40liters 85kg Cr3876) (Canister: 40liters 186kg Cr1297) (Flechette:
40liters 135kg Cr1938)
   DS and APDS are experimental TL9 ammunition that is issued on a limited
basis to the officers of those elite units that have recieved the new TL9
weapons. (DS: 40liters 85kg Cr1938) (APDS: 40liters 85kg Cr3876)

TL Item Rds  P/A Dmg Rng Aut Dng Sig Recl  Diff Len   Wt   Prc  Fail In  A I/D
8  Gun   30  5/3  4  VLg  -   -  Hi  Hi/R  Hand 0.58 11.07 1316 0.50 -2  2 1/1
   Clip  30                                           0.93 72
   Lead  30  5/3  4                                   4.66 19
   HP    30  4/3  5                                   4.66 29
   AP    30  8/3  4                                   3.40 38
   HE    30  2/-  6           3                       2.14 57
   HEAT  30  9/-  6          1.5                      2.14 114
   Cann  30  2/1  4          1.5                      4.66 29
   Flch  30  3/2  4          1.5                      3.40 57
  [DS    30 12/3  3                                   2.14 57]
  [APDS  30 17/3  3                                   2.14 114]


SMG 20mm

   Using the same ammunition as the 20mm pistol, this SMG is the primary
weapons of lightly armed Brinn militia units. Grip and trigger are done
similarly to the pistol. Ammunition data is found above. Since this weapon is
used by the militia, no TL9 DS or APDS have been issued to it, but it would
presumably work with it.

TL Item Rds  P/A Dmg Rng Aut Dng Sig Recl  Diff Len   Wt   Prc  Fail In  A I/D
8  Gun   50  5/3  4  VLg  3   -  Hi  Hi/R  Hand 0.58 13.83 1975 0.75 -2  2 1/1
   Clip  50                                           1.60 140
   Lead  50  5/3  4                                   7.76 19
   HP    50  4/3  5                                   7.76 29
   AP    50  8/3  4                                   5.67 38
   HE    50  2/-  6           3                       3.57 57
   HEAT  50  9/-  6          1.5                      3.57 114
   Cann  50  2/1  4          1.5                      7.76 29
   Flch  50  3/2  4          1.5                      5.67 57


Assaultrifle 20mm

   "It's like looking into the barrel of an autocannon. Our guys was decked
out in combat, but they shot right through it, with tech-8 small arms!" one
marine that fought during the storming of Divad Starport said about the
mainstay of the regular Brinn forces: the 20mm Assaultrifle. The stock of this
weapon is concave and designed to fit around the front of the dorsal sensor
cluster while the weapon is suspended by one of the clawed arms, manipulated
by the first pair and the user sights over it. This means that the Brinn only
can fire within the front quarter and at an elevation of less than 30 degrees.
The ammunition is called 20x115mmBr-8 and comes in cases of 500, (Lead:
43liters 186kg Cr759) (HP: 43liters 186kg Cr1138) (AP: 43liters 135kg Cr1518)
(HE: 43liters 85kg Cr2277) (HEAP 43liters 85kg Cr4554) (Canister: 43liters
186kg Cr1518) (Flechette: 43liters 135kg Cr3036)
   DS and APDS is issued to certain elite units that hasn't yet recieved the
new TL9 weapon. (DS: 43liters 85kg Cr2277) (APDS: 43liters 85kg Cr4554)

TL Item Rds  P/A Dmg Rng Aut Dng Sig Recl  Diff Len   Wt   Prc  Fail In  A I/D
8  Gun   50  9/4  4  Dst  2   -  Hi  Hi/R  Rifl 1.22 25.42 4225 0.75 -4  2 1/3
   Clip  50                                           2.88 298
   Lead  50  9/4  4                                  14.42 76
   HP    50  6/4  6                                  14.42 114
   AP    50 13/3  4                                  11.06 152
   HE    50  4/-  8           3                       7.71 228
   HEAT  50  9/-  6          1.5                      7.71 456
   Cann  50  2/1  4           3                      14.42 152
   Flch  50  7/4  4          1.5                     11.06 304
  [DS    50 18/4  3                                   7.71 228]
  [APDS  50 22/4  3                                   7.71 456]


Assaultrifle 10mm Caseless

   This is the top reason never to go to to Kateri: The 10mm Assaultrifle
issued in 1119. It fires 10x101mmClsBr-9 ammunition of several types, but the
big difference between it and it's large caliber TL8 cousin is that it is a
smartweapon. Togeather with the long barrer and the innovative design it gives
a +5 to hit versus humans (+3 from the sensors, +2 from design/barrel). It
also incorporates gyrostabilization and electronic sights. The IMC (Real
Strephon) first encountered an example of it in an destroyed ship and evaluated
it as "Suffering from severe featuritis, will probably develop glitches in a
real combat environment.". This evaluation was changed to "Extremely effective
for it's techlevel." when it was encountered in combat. It's mounting is
superficially similar to that of the 20mm Assaultrifle, but it really is more
advanced by far. The gun back end is coupled to a ring around the armor cupola
over the sensor cluster where it can be traversed 90 degrees to each side and
elevated up to 80 degrees. The ammunition comes in cases of 5000 rounds,
(Lead: 102liters 187kg Cr10750) (HP: 102liters 187kg Cr16125) (AP: 102liters
137kg Cr21500) (HE: 102liters 87kg Cr32250) (Cannister: 102liters 187kg
Cr21500) (Flechette: 102liters 137kg Cr42000) (DS: 102liters 87kg Cr32250)
(APDS: 102liters 87kg Cr64500).

TL Item Rds  P/A Dmg Rng Aut Dng Sig Recl  Diff Len   Wt   Prc  Fail In  A I/D
9  Gun  100  8/3  3  Dst  2   -  Hi  Hi/R  RSG5 1.02 31.13 7510 1.25 -4  2 1/2
   Clip 100                                           0.62 476
   Lead 100  8/3  3                                   3.12 215
   HP   100  5/3  6                                   3.12 322
   AP   100 12/2  3                                   2.29 430
   HE   100  4/-  8          1.5                      1.45 645
   Cann 100  2/1  3          1.5                      3.12 430
   Flch 100  6/3  3          1.5                      2.29 860
   DS   100 15/3  3                                   1.45 645
   APDS 100 20/3  3                                   1.45 1290

Note: Difficulty: RSG5 means Rifle w/ Scope+Gyro and +5 to hit, not that it is
as difficult to use as [email removed] :)


Gatling Gun 10mm Caseless

   Not very widely issued, the 10mm caseless Gatling was an experiment with
caseless ammunition on techlevel 8. The Imperium calls the ammunition
10x88mmClsBr-8. In usage, the weapon is mounted on a suspended arm from the
body and manipulated with both of the first pair of arms. The ammunition comes
via a chute from a box on the body. A case consists of 5 complete loaded feed-
boxes (5000 rounds), (Lead: 81liters 166kg Cr10765) (HP: 81liters 166kg
 Cr13775) (AP: 81liters 139kg Cr16785) (HE: 81liters 79kg Cr22805) (Cannister:
166kg Cr16785) (Flechette: 81liters 139kg Cr28825).
   DS and APDS hasn't been issued except on a purely experimental basis. The
only place they should be encountered is on proving ranges on Kateri. (DS:
81liters 79kg Cr22805) (APDS: 81liters 79kg Cr40865).

TL Item Rds  P/A Dmg Rng Aut Dng Sig Recl  Diff Len   Wt   Prc  Fail In  A I/D
8  Gun   1k  5/3  3  Dst  -   -  Md  Hi/R  Rifl 1.16 48.72 3001 1.25 -4  1 1/3
   Box   1k                                           5.53 949
   Lead  1k  5/3  3                                  27.64 1204
   HP    1k  4/3  4                                  27.64 1806
   AP    1k  8/2  3                                  19.26 2408
   HE    1k  2/-  6          1.5                     10.88 3612
   Cann  1k  1/1  3          1.5                     27.64 2408
   Flch  1k  4/3  3          1.5                     19.26 4816
  [DS    1k 11/3  3                                  10.88 3612]
  [APDS  1k 16/3  3                                  10.88 7224]


21000Joule Laser "Rifle"

   This is the primary weapon for the Brinn space force boarding and security
crews. It has aquired a nasty reputation because of the Brinn practice of
using the beam setting to cut down defending troops and non-combatants alike.
Each round of fire on the beam setting is equal to 3 shots. The pack is worn
on the body and the squat gun is mounted on one of the second pair of
appendages in a manner similar to the arm-mounted laser rifle used on many
Imperial battledresses.

TL Item Rds  P/A Dmg Rng Aut Dng Sig Recl  Diff Len   Wt   Prc  Fail In  A I/D
8  Gun   50 17/3* 3  VLg  -   -  Hi  Lo    Rifl 0.30  9.42 12k  0.50 -1  2 1/1
    beam 16  4/3* 3  VLg  3+
   Pack  50                                         123.75 13k

* Before the attenuation is modified for corrossive atmosphere. With the
  atmosphere in mind, it becomes 2.
+ When used as a beam laser, one pack will be enough for 100 seconds of fire.
  Each target will actually be hit 1d10 times.


38000Joule Laser "Rifle"

   A more powerful and advanced version of the 21000 Joule laser, this weapon
has not yet been encountered by the Imperium. Sofar, it has only been used on
an experimental basis in a few boardings of isolated ships leaving no
survivors. A decision to start producing it in numbers for elite boarding
crews was taken by the Council of Valor in 256-1121. The weapon has electronic
sights and uses the same smartgun sensor suite as the 10mm Caseless
Assaultrifle, giving a +3 to hit versus Humans. Each round of fire on the beam
setting is equal to 2 shots. The pack is worn on the body and the squat gun is
mounted on one of the second pair of appendages in a manner similar to the arm-
mounted laser rifle used on many Imperial battledresses. The "scope" is really
a HUD.

TL Item Rds  P/A Dmg Rng Aut Dng Sig Recl  Diff Len   Wt   Prc  Fail In  A I/D
9  Gun   50 19/3* 3  VLg  -   -  Md  Lo    RS3  0.30 15.16 19k  0.50 -1  2 1/1
    beam 24  4/3* 3  VLg  3+
   Pack  50                                         124.36 20k

Note: Difficulty RS3 means Rifle w/ Scope and +3 to hit.
* Before the attenuation is modified for corrossive atmosphere. With the atmosphere in mind, it becomes 2.
+ When used as a beam laser, one pack will be enough for 144 seconds of fire. Each target will actually be hit 1d10 times.

- --
"Det a"r en Svensk grej. Du skulle inte fo"rsta^..."