New Traveller )-8
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- #2917 Re: (2909) New Traveller )-8 by MacGyver
While this is not ordinarily the optimum forum in which to discuss game design theory, the current situation with regard to the possible Traveller revision seems to justify it. My question is: What advantages does anyone see in going to a compatible game system? Is there really any interest in running Traveller/Dark Conspiracy crossovers? A well done Traveller game should already include 90% of the information needed to run a Traveller/Twilight:2000 crossover. Does anyone feel that the number of special cases involved will be small enough to give a real advantage in saving time switching from one system to another? That is, does it really take most of us very long to learn the necessary amount of a new game system to be able to play the game? Is a Traveller revision using Twilight rules going to have the same emphasis on combat activities? Are we going to be happy to be using a system where an average character can take two average damage .50 caliber machine gun bullets to the head without becoming unconscious? I seem to be drifting away from the original topic of the question: what do we gain by making the rules compatible? (New players? Or just new sales for GDW to old players?) Rob Dean