New Traveller )-8

By Robert S. Dean ·

TML message #2909From bundle 238Read the whole thread (4 messages)All messages with this subject

Replies:
While this is not ordinarily the optimum forum in which to discuss game design
theory, the current situation with regard to the possible Traveller revision
seems to justify it.

My question is: What advantages does anyone see in going to a compatible
game system?  Is there really any interest in running Traveller/Dark
Conspiracy crossovers?  A well done Traveller game should already include
90% of the information needed to run a Traveller/Twilight:2000 crossover.
Does anyone feel that the number of special cases involved will be small
enough to give a real advantage in saving time switching from one system
to another?  That is, does it really take most of us very long to learn
the necessary amount of a new game system to be able to play the game?
Is a Traveller revision using Twilight rules going to have the same emphasis
on combat activities?  Are we going to be happy to be using a system where
an average character can take two average damage .50 caliber machine gun
bullets to the head without becoming unconscious?

I seem to be drifting away from the original topic of the question: what
do we gain by making the rules compatible?

(New players? Or just new sales for GDW to old players?)

Rob Dean