More RPG Theory

By Richard Johnson ·

TML message #2942From bundle 240

Just read Bertil's and Rick's and Scott's and Rob's and Mike's and
... comments about Traveller, Original (TO), MegaTraveller (MT),
and a plethora of wannabe games.  I think we have a consensus.  We
don't like the idea of replacing our game system again.  Repairing
it, yes.  Replacing it, maybe--but NOT this way!

(BTW -Thanks for the compiment, Bertil. - another message discusses
commercial PBEM stuff.)

Before we get too adamant about things, let's pause and remember
that we are pretty much abnormal, both for the population as a
whole, and for the population of people who buy RPG's.  I suspect
a successful rpg is one that not only catches the eye of the
impulse buyer, but also holds the fascination of the user.  And,
much as I hate to say it, dragon-slaying seems to be more universal
a myth than planet-hopping.

I just don't want to encourage destruction of the (to date) best
planet-hopping myth-creation rules set, so that it's makers can
appeal a little more to those who would slay dragons with PGMPs.
- --
Richard Johnson     [email removed]          [email removed]
Pax Electronica.                                         Propogate.