Adventure Plot Ideas
In reply to #298 Re: Adventure Plot Ideas by Bradley Solberg
Here is the list of plot ideas again, but this time I've added the names of the races which I feel most appropriate for them. After all, Imperial humans aren't the only characters around! > 1) Military mission. Good for anyone, but especially Aslan. It's helpful if you have the old Book 4, Mercenary, as this has an abstract battle system which helps if you want your players' action to be part of something big. On one occasion, I ran a group who had formed a mercenary platoon, and who were one of 6 forces attacking separate objectives. After they had completed their fight, their was a debriefing session in which they and the leaders of the other groups compared notes. (The funny part was, the players had earlier captured a Zhodani fighter which they tried to use here. It flew a bit too far. One of the other leaders very proudly took credit for shooting it down!) > 2) Trader mission. Imperials are good here, as so much of their territory is mapped out. Unless you want to combine trade with... > 3) Exploration. The Zhodani Alien Module has an adventure in which several Imperial humans are captured by a high Zhodani noble, who specifically needs Imperials for his exploration mission. It also has a section on exploring unknown space. Zhodani and Hivers have the best mentality for exploration. > 4) Espionage. Humans (both Imperial and Zhodani) are probably the best to use for this. > 5) Crimebusters. Practically anyone except Zhodani, where crime is just a mental illness. > 6) Space military missions. Be a privateer. Prey on innocent > merchants. Get attacked by navy patrols and armed merchants. Vargr! > 7) I love a mystery. Zhodani can have great fun with their psionics, unless the mystery is to solve a crime. What Zhodani like is exploring alien artifacts, and trying to figure out what things they find are for. Trying to foil devious Imperial plots is another pastime. > 8) Terrorists. For counter-terrorism, Imperial or Aslan. For being terrorists, Imperial or Vargr. I once had a group of players hired by a hotel on Efate to protect it against terrorists. The players captured one, who promptly tried to persuade them to join his "freedom fighters". They nearly did, but they were informed that there was no pay in it! "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]