Adventure Plot Ideas

By Adrian Hurt ·

TML message #299From bundle 29Read the whole thread (3 messages)All messages with this subject

In reply to #298 Re: Adventure Plot Ideas by Bradley Solberg
Here is the list of plot ideas again, but this time I've added the names of the
races which I feel most appropriate for them. After all, Imperial humans aren't
the only characters around!

>    1) Military mission.
Good for anyone, but especially Aslan. It's helpful if you have the old Book 4,
Mercenary, as this has an abstract battle system which helps if you want your
players' action to be part of something big. On one occasion, I ran a group who
had formed a mercenary platoon, and who were one of 6 forces attacking separate
objectives. After they had completed their fight, their was a debriefing session
in which they and the leaders of the other groups compared notes. (The funny
part was, the players had earlier captured a Zhodani fighter which they tried
to use here. It flew a bit too far. One of the other leaders very proudly took
credit for shooting it down!)

>    2) Trader mission.
Imperials are good here, as so much of their territory is mapped out. Unless
you want to combine trade with...

>    3) Exploration.
The Zhodani Alien Module has an adventure in which several Imperial humans are
captured by a high Zhodani noble, who specifically needs Imperials for his
exploration mission. It also has a section on exploring unknown space. Zhodani
and Hivers have the best mentality for exploration.

>    4) Espionage.
Humans (both Imperial and Zhodani) are probably the best to use for this.

>    5) Crimebusters.
Practically anyone except Zhodani, where crime is just a mental illness.

>    6) Space military missions.  Be a privateer.  Prey on innocent
>       merchants.  Get attacked by navy patrols and armed merchants.
Vargr!

>    7) I love a mystery.
Zhodani can have great fun with their psionics, unless the mystery is to solve
a crime. What Zhodani like is exploring alien artifacts, and trying to figure
out what things they find are for. Trying to foil devious Imperial plots is
another pastime.

>    8) Terrorists.
For counter-terrorism, Imperial or Aslan. For being terrorists, Imperial or
Vargr. I once had a group of players hired by a hotel on Efate to protect it
against terrorists. The players captured one, who promptly tried to persuade
them to join his "freedom fighters". They nearly did, but they were informed
that there was no pay in it!

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
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