The Fast X-Boat

By Hans Rancke-Madsen ·

TML message #3082From bundle 254Read the whole thread (2 messages)All messages with this subject

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Paul Dale writes:

>As for the distance travelled: A mis-jump goes 6d6 hexes in a random
>direction. 6d6 gives an average distance of (6*3.5=21 hexes) which
>is quite good.

No, it's d6d6 hexes (unless they've changed that in MegaT) so
the average distance is (3.5*3.5=10.5) hexes. And since you
will most propably need 2 or 3 jumps to get to somewhere useful,
two controlled jumps-6 will be preferable. Unless you send out
a huge number of these vessels simultaneously. If you send out
50 or a hundred, then the odds are that you'll get your messages
20 or 25 hexes in two or three jumps. As opposed to 18 hexes in
3 jumps for a jump-6 courier...

About the safety factor: I thought there were a small, but not
insignificant, risk that any misjump would slag the engine.



      Hans Rancke
University of Copenhagen
     [email removed]