Megatraveller Starships

By Adrian Hurt ·

TML message #311From bundle 30Read the whole thread (3 messages)All messages with this subject

In reply to #309 Re: Megatraveller starships by James T. Perkins
> more difficult, and the result of a mishap hazardous.  A single critical
> hit acts similarly.  All the above skills are marked with an asterisk,
> meaning they must should be done "Cautiously", or the task becomes
> uncertain and a warning light event may occur later on a result of Some
> Truth.

Pity this isn't made clear in the Starship Combat section, where, as I said,
surface hits have no effect on jump capability (except by reducing fuel),
while a critical hit can wipe out the jump drive entirely. I'd guess that the
critical hit knocks out the jump power plant. Interior explosions causing
jump damage may be doing damage to the net, rather than the drive.

All of which brings up another question. If a starship takes surface damage,
does it require a class A starport to repair it? Under the old system, no.
Only the jump drive required class A attention. But under the new system, the
hull is part of the jump drive. Which also means that simple surface repairs
become a lot more expensive, too.

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  [email removed]
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