Megatraveller Starships
In reply to #309 Re: Megatraveller starships by James T. Perkins
> more difficult, and the result of a mishap hazardous. A single critical > hit acts similarly. All the above skills are marked with an asterisk, > meaning they must should be done "Cautiously", or the task becomes > uncertain and a warning light event may occur later on a result of Some > Truth. Pity this isn't made clear in the Starship Combat section, where, as I said, surface hits have no effect on jump capability (except by reducing fuel), while a critical hit can wipe out the jump drive entirely. I'd guess that the critical hit knocks out the jump power plant. Interior explosions causing jump damage may be doing damage to the net, rather than the drive. All of which brings up another question. If a starship takes surface damage, does it require a class A starport to repair it? Under the old system, no. Only the jump drive required class A attention. But under the new system, the hull is part of the jump drive. Which also means that simple surface repairs become a lot more expensive, too. "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]