Revision Discussions, part 9

By Robert S. Dean ·

TML message #3136From bundle 259

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Topic 29        Mon Nov 18, 1991
DIGEST.GROUP [Staff]         at 00:43 EST
Sub: The WISH List

You know that the new Traveller is coming soon to a game store near you - but
is you had your way, what would you want to see in it?
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Category 11,  Topic 29
Message 17        Wed Nov 20, 1991
K.BRENNAN2 [Kevin]           at 19:45 EST

   My thoughts on Neo-Traveller:

   Quite honestly, many of the changes (and certainly many of the rumors)
don't thrill me. I've been playing Traveller since 1982 and there's a lot of
things I'd like to preserve.

  -Things I want kept:
   The task system. In my opinion, it's much better than  Twilight's skill
resolution. Twilight characters seem incompetent  except at the high skill
levels. The MT task system is easy to  use, flexible, and versatile. It's
probably the best thing MegaT changed.

   Characters. I don't care if the generation rules change. In fact, they
probably should be changed to give players more  control. However, I would
like characters created under the MT rules to be usable in Neo-Trav, without
having to be converted. I have a feeling that these two points are things that
I won't get, but I feel that I should try.

   Worlds. Again, some of the mechanics could be changed, but the  end result
should be the same. Yes, those results are often not very logical, but I don't
want to throw out all those sector listings.

   Basically, I'm not in favour of converting Traveller to the  Twilight
system. Yes, the rules need to be cleaned up and they need to be more
accessible to new gamers, but this seems like an unnecessary change, and one
that will irritate a great majority of current players. (Here on GEnie and in
several conversations,  I've only come across one response that was more
positive than "I can live with it if I have to", and most were firmly
opposed.)

   There are some good points about a revision, I admit. The MT rules can be a
bit impenetrable. A revised rule set could help attract new gamers to the
universe. Things that I would approve of changes to include:

   Combat. The current rules are pretty abstract, and, while I don't mind
them, a bit more detail and colour would be nice. I'm not terribly attached to
the current rules, and if a less  abstract system helps attract gamers, then
by all means change  it.

   Craft Design. Quite frankly, the current rules are just too  hard to work
with. Any design system that requires a spreadsheet is too complex. Please
replace them, though they might be better placed in their own supplement.

   Accessibility. MT is just too hard for new gamers to pick up. Neo-Trav has
to be easier to learn.

   As for the setting:
   I'm very worried that Neo-Trav is beginning to sound like  Twilight: 5700.
While it's clear that it will have a darker tone than Classic Traveller, I
don't think that the collapse of inter- stellar civilization (if that is
indeed GDW's plan) is a good  idea. In fact, that's a lot of an
understatement. It's the only thing I can think of that could make me decide
not to buy the  game.

    The Traveller universe has always been a very diverse place, and I think
that Neo-Traveller should emphasize that. If Star Viking requires anarchy,
leave Diaspora in chaos. Further  coreward, most of the factions should be
functioning fairly well as interstellar governments, though the aftereffects
of the  Rebellion (probably including a rather massive depression) and a cold
war among the factions would give this area a darker feel. Finally, the Domain
of Deneb could remain stable, peaceful, and  generally happy, as others have
suggested. Set things up so that  the tone of the universe varies. Then the
referee can select an area that will match that tone.

   Oh yes: I echo Farstar's sentiments. Do it ONCE, and do it RIGHT. No
eighteen pages of errata this time, please.

And hey: be careful out there.
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Category 11,  Topic 29
Message 18        Wed Nov 20, 1991
GDW.SUPPORT [Loren W.]       at 20:12 EST

I personally guarantee that the revision will not require an 18-page errata
sheet. I can also guarantee that it WILL require some sort of  errata
(nobody's perfect).
     Brian and TML: I would appreciate it if somebody could arrange for GDW to
receive all rules-relevant discussions from Internet TML and anywhere else you
can think of. The more customer input we have, the closer we can come to
making a game acceptable to most (we are under no illusions that everyone will
love the revision, but we do want the largest number possible to be pleased
with it.
     Believe it or not, our discussions at GDW and the suggestions here  are
not that far apart...
     Mike Metlay (Via Bob): When did I ever call you by your last name?  We
were (and are, I hope) on a first name basis. Sorry I could never free up the
time to sit in on one of your Near Miss sessions  (its obvious that you are
more disturbed about it than you showed at the time). Seriously, at
conventions I am barely able to function, since I'm usually working on a junk
food overload and about 12 hours overdrawn at the sleep bank. As you say
though, we have to give our first priority to earning a living. Sorry you
object to the Star Viking background, or what you've heard of it so far. I'd
appreciate it if you waited until you heard the whole proposal before making a
final judgement.
         Loren Wiseman
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Category 11,  Topic 29
Message 19        Wed Nov 20, 1991
ED.EDWARDS                   at 21:32 EST

 If other RPG players are like me:

 (group 1) 40% buy the rules and never read them
 (group 2) 30% buy the rules, read them once, and put them aside
 (group 3) 20% buy the rules and find them interesting enough to buy
               a few adventure/supplements
 (group 4) 10% buy any set of rules (both revised and reformated),
               buy virtualy every professional adventure/supplement,
               or fanish article concerning the game

 Game producers have to sell the game to groups 2,3, and 4 to break even --
 they make a profit off of group 1.  I presume the profit largely goes toward
 the game system for support items, fanzines, etc.

 We are most fortunate in TRAVELLER
 us group 4 folks have not been
 forgotten -- please note the companies could make a profit just catering
 to groups 1, 2, and 3.
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Category 11,  Topic 29
Message 20        Wed Nov 20, 1991
P.BERGHOLD [pete]            at 21:37 EST

If I had my way I'd like to see the ORIGINAL Traveller rules get re-
instated... But I know that won't happen so what I'd *really* like to see is
the ship/vehicle building rules get fixed!   I *STILL* can't successfully
design a ship by the MegaTraveller rules!  I MISS HIGH GUARD!!!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Peter L. Berghold   Traveller Fossil at Large
 INTERNET: [email removed]

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Category 11,  Topic 29
Message 21        Wed Nov 20, 1991
C.FAGO1 [Carl Fago]          at 21:47 EST

One thing that strikes me in the conversations about a Traveller revision...

It seems that most people don't want a "new" Traveller, they want the old one
fixed correctly.

Why not a second edition MegaTraveller or a "third" edition Traveller??

I always thought the "Mega" part was a bit silly.  Why not take the course to
revise (i.e. correct) the systems that have shown excessive weakness and
improve the ones that don't have major flaws?

Then the whole thing could be bundled as Traveller, Third Edition and enter a
major advertising blitz/campaign.

TSR seemed to do this with AD&D and it seems to have worked (from what I see
on the shelves in the stores.)  By renaming to Star Viking and casting out the
Imperium or what has been done before, a major segment of the Traveller gaming
population is alienated.  By improving on what is already in place, this
segment is kept in tact and with the advertising blitz, the new customers can
be picked up.

Also, if it is a certain segment of the younger crowd that is being targeted,
why not a new module with this in mind?  Keep the cost on par with TSR
adventure modules and use this as the targeting media. Use it in the
advertising campaign.

Of course, I am an engineer and not a businessman, but these things make sense
to me.  A wholesale revision and renaming does not.

I would be _very_ interested in hearing if these are good ideas and if they
are not, why not.

Thanks for listening.

                                     *-=Carl=-*

And, Loren, with regard to Metlay's bitching about the proposal, or what he
has heard of it, why not upload an abstract so none of us are dealing from the
dark?  I appreciate knowing any of what I can so that I can talk from a
position of knowledge rather than a position of conjecture (which I probably
do most of the time.)
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