More stuff for the Wish List

By Richard Johnson ·

TML message #3141From bundle 259

I've been skimming quickly, so some of this might be old hat.
Nevertheless, what I'd like to see in the new Traveller is:

1) The MT task resolution system
     I almost can't say this enough.  This was probably the single
     best overall RPG innovation since the Original Traveller came
     out in '76.  It beats *everything* TSR has ever done.

     It works, and works well for GM's and players alike.
     "Simple", "Normal", "Difficult", "Formidable" are terms
     that make sense intuitively.  I suppose you could design
     this into a differnt randomness system, but it would
     mean re-training a lot of people.

2) Solo Adventuring
    In '77, when I started, I was the only RPGer around.  Trav's
    solo adventuring ability has always been limited, but is
    vastly superior to anything else's (that I've found).  Please
    try to keep or improve this, or make solo adventures.

3) Levels of Gaming Progession
    Got yer attention huh?  :=)  Actually, I mean, make it possible
    for a beginning gamer, or a once-in-a-blue-moon gamer to get a
    small, single set that covers almost all (s)he needs.  Then, for
    us die-hards, a possibility exists for getting "meaty" updates.
    For instance how 'bout a "Cosmic Explorer" set that covers Scouts,
    and all the things they do in detail, and alludes to expanded
    commerce rules in the "Merchant Prince" set, and expanded combat
    rules in the...

    Sort of like what GDW started out with, only never really got to
    do.  If I can invest in a complete game system that is expandable
    in a truly meaningful way, I'm going to be more inclined to spend
    $$ on it.  Here's some thoughts for modules:

       Scouts
	  includes World Builder's Handbook, ref material,
	  and player material.  Maybe even a few minatures.

       Merchants
	   includes a reworked trade rules set.

       Navy
       Army
       Marines
	  (Look familiar?)

       Ship Design
       Weapons Design
       Adventure Design
	   includes lots of ideas (lists?) of possibilities for
	   plots, twists, devices, NPC design, etc.

4)  Software
    I'd love to have most of the routine bookkeeping tasks available
    on an "approved" disk.  Make a lot of stuff nicer.
- --
Richard Johnson     [email removed]
Sue Congress!