As I've showed the information coming off the lists here to my local
group of traveller fanatics, we've come up with some things into the
wish list:
1: We'd like to see the 'Light Behind the Claw' remain stable, with it's
own tensions with the Zhodani, Sword Worlds, etc - more a traveller
'classic' campaign area. We'd like to have a section where this 'Virus'
doesn't interfere with life. We're waiting to see what happens, but
frankly we're also nervous about this Virus Idea.
2: Most of us personally like the very detailed methods of building vehicles,
and weapons (circa striker) and we'd also like to see such things in
supplements, rather than the basic modules. We don't want to wait forever to
do it up though.
3: We'd like to see you keep the task system. Even if the rules change slightly
on how it's used, we really like the MT task system for everyday operations.
We all know Ship Combat was broke to begin with, so we don't even try to apply
it - we just fake it based on a combination of classic traveller, mayday,
and common sense.
4: I would be willing (THIS IS AN OFFER TO PLAYTEST) to playtest the
new traveller version. In Columbia, we have a wide variety of players and I'd
also be willing to do something with Internet on a small scale (not as much
time as Richard had for the great games).
My name: Joseph Heck
[address removed]
phone: [phone removed] CST 8am-5pm
Again, thanks Rob for xfering this stuff into Genie.
And Richard - for the short time I could be involved in the game (only a year)
it was fantastic! Thanks!
Joe Heck [email removed]