Medical Slow Drug

By Ed Sharpe ·

TML message #3229From bundle 268

Hello, I am new to the TML and this is my first posting, so please be gentle with
me.  :-)

First some back ground on me.  I consider myself a wargammer who does RPG's.
Keep this in mind when you flame me.  My latest traveller campain had the players
running a TCL 15 marine platoon.  I used a lot of Striker in the campain.  Anyway
for my problem.  One of the players was something of a munckin and abused
medical slow drug.  To resole that problem I have written the following set of tasks
for use of medical slow drug.  I would like your CONSTRUCTIVE criticism of them.
Note: I used 7+ instead of routine. (or what ever the word is for a roll of 7+).
Note I can post my vehicle & robot designs if people are interest, but be warned
that they are Striker designs and not Mega-Traveller designs.  Thank you.


                      The Use of Medical Slow Drug in Traveller

To diagnose the Injury
7+    Medial, Education,        30 Seconds,         Uncertain, Non-Repeatable

To Prepare and Administer Medical Slow Drug
7+    Medical, Education,       10 Seconds,         Uncertain, Non-Repeatable

To Avoid a Negative Medical Slow Drug Reaction
7+    Medical, Endurance,       3 Hours,            Uncertain, Fateful, Hazardous,
      (Doctor, Patient)                             Non-Repeatable

HTK   ==     STR+DEX+END        Recovery     ==     END*3

Failure Table (1, 2, or 3 D6) (Uncertain)
1     +1/2D6 hours recovery
2     +1D6 hours recovery
3     +2D6 hours recovery
4     +3D6 hours recovery
5     *1D6 hours recovery
6     *2D6 hours recovery
7     *3D6 hours recovery
8     *1D6 hours recovery       1/2 HTK Recovered
9     *2D6 hours recovery       1/2 HTK Recovered
10    *3D6 hours recovery       1/2 HTK Recovered
11    *1D6 hours recovery       No HTK Recovered
12    *2D6 hours recovery       No HTK Recovered
13    *3D6 hours recovery       No HTK Recovered
14    *3D6 hours in comma, further medical treatment needed, no HTK recovered.
15    +3D6 days in comma,  further medical treatment needed, no HTK recovered.
16    +3D6 weeks in comma, further medical treatment needed, no HTK recovered.
17    +1D6 Wounds         *3D6 Hours Recovery       No HTK recovered.
18    +3D6 Wounds         *3D6 Hours Recovery       No HTK recovered.

Notes:
      Alien Species raise the difficulty one to two levels (Referee determined).
      Hasty attempts raise the difficulty level by one & the lower the time factor.
      Cautious attempts lower the difficulty level by one and raise the time factor.
      A Hasty Slow Drug Reaction can not be made.
      A Cautious Slow Drug Reaction can be made.  The time factor is doubled.
      The time of the Slow Drug Reaction is uncertain.
      Without a Diagnosis and Preparation skill roll, a Slow Drug Reaction roll
      becomes a 11+ roll, and failure automatically rolled on 3D6.
      For each No Truth result on skill rolls add 1D6 to the failure table.  For each
      Some Truth add 1/2D6 to the failure roll.  ie: a No Truth on the Diagnose,
      Preparation, and Reaction roll requires a 3d6 roll on the failure table.


Ed Sharpe
[email removed]^Z