Hello, I am new to the TML and this is my first posting, so please be gentle with
me. :-)
First some back ground on me. I consider myself a wargammer who does RPG's.
Keep this in mind when you flame me. My latest traveller campain had the players
running a TCL 15 marine platoon. I used a lot of Striker in the campain. Anyway
for my problem. One of the players was something of a munckin and abused
medical slow drug. To resole that problem I have written the following set of tasks
for use of medical slow drug. I would like your CONSTRUCTIVE criticism of them.
Note: I used 7+ instead of routine. (or what ever the word is for a roll of 7+).
Note I can post my vehicle & robot designs if people are interest, but be warned
that they are Striker designs and not Mega-Traveller designs. Thank you.
The Use of Medical Slow Drug in Traveller
To diagnose the Injury
7+ Medial, Education, 30 Seconds, Uncertain, Non-Repeatable
To Prepare and Administer Medical Slow Drug
7+ Medical, Education, 10 Seconds, Uncertain, Non-Repeatable
To Avoid a Negative Medical Slow Drug Reaction
7+ Medical, Endurance, 3 Hours, Uncertain, Fateful, Hazardous,
(Doctor, Patient) Non-Repeatable
HTK == STR+DEX+END Recovery == END*3
Failure Table (1, 2, or 3 D6) (Uncertain)
1 +1/2D6 hours recovery
2 +1D6 hours recovery
3 +2D6 hours recovery
4 +3D6 hours recovery
5 *1D6 hours recovery
6 *2D6 hours recovery
7 *3D6 hours recovery
8 *1D6 hours recovery 1/2 HTK Recovered
9 *2D6 hours recovery 1/2 HTK Recovered
10 *3D6 hours recovery 1/2 HTK Recovered
11 *1D6 hours recovery No HTK Recovered
12 *2D6 hours recovery No HTK Recovered
13 *3D6 hours recovery No HTK Recovered
14 *3D6 hours in comma, further medical treatment needed, no HTK recovered.
15 +3D6 days in comma, further medical treatment needed, no HTK recovered.
16 +3D6 weeks in comma, further medical treatment needed, no HTK recovered.
17 +1D6 Wounds *3D6 Hours Recovery No HTK recovered.
18 +3D6 Wounds *3D6 Hours Recovery No HTK recovered.
Notes:
Alien Species raise the difficulty one to two levels (Referee determined).
Hasty attempts raise the difficulty level by one & the lower the time factor.
Cautious attempts lower the difficulty level by one and raise the time factor.
A Hasty Slow Drug Reaction can not be made.
A Cautious Slow Drug Reaction can be made. The time factor is doubled.
The time of the Slow Drug Reaction is uncertain.
Without a Diagnosis and Preparation skill roll, a Slow Drug Reaction roll
becomes a 11+ roll, and failure automatically rolled on 3D6.
For each No Truth result on skill rolls add 1D6 to the failure table. For each
Some Truth add 1/2D6 to the failure roll. ie: a No Truth on the Diagnose,
Preparation, and Reaction roll requires a 3d6 roll on the failure table.
Ed Sharpe
[email removed]^Z