Neo-Traveller

By Richard Johnson ·

TML message #3255From bundle 269

Thanks Bertil for the eye-opener on the T2K task system.  I could
easily get behind something close to this if it had slightly more
resolution.  That is: everyday=85% (of die used), routine=75%,
normal=50%, difficult=25%, formidable=15%  (success percentages)
or something like this.

Here's the reasoning:  I, as a GM, want to know, by looking at the
roll, just how badly mangled the task was.  This can affect the
outcome.  "Oh no Fred! The reactor is starting to run away! -
Fred's player rolls a (whatever) and *almost* shuts it down. -
Okay, it's going out of control and you now have ten minutes to
get yer party as far upwind as they can manage."  Rather than
letting his slip of the control knob destroy the party utterly.

Otherwise, GDW might just be right in using dice with more sides.
As much as I like the simple 2D6 profile, more resolution would be
really nice.  Especially in the Trade and Commerce Rules.

** What're the goal and status with Trade and Commerce? **
I'm especially interested in this part of the new design, and offer
any and all info and assistance I can give.


Finally -- Virus...
Yecch.  It's not that it's such a repugnant idea (although it is
to me).  It's that it's totally unneccessary.  The fall has come.
It is probably irreversible.

Unless you are using this as a way to introduce a superior computer
technology that doesnt take 10 tons of volume for a ship...  I'd
support that in the drop of a pin.

Keep struggling.
- --
Richard Johnson     [email removed]
"Great spirits have always encountered violent opposition from
 mediocre minds."    Albert Einstein