GEnie: Traveller Revision

By Michael A. Surman ·

TML message #3257From bundle 269All messages with this subject

Here's some of my thoughts on what needs revision in Traveller.

- - Dice: using 2d6 is an interesting concept from wargaming. It works
  ok but I prefer the percentile method (d100). It allows for all
  sorts of adjustments better than 2d6.

- - Character generation: incomplete. The generation system needs to
  be refined. College is one of my biggest complaints. Four years and
  all a character gets is MAYBE an EDU +1! This leads to my second
  complaint, skills. Classic Traveller, the way I see it, was designed
  with roleplaying as the main point in the game. The few skills that
  are there just add a little variety. It was up to the GM to resolve
  character actions and it worked. Then other RPG's were developed and
  brought with them skills buy the bucketfull (e.g. Rolemaster). Now
  MegaTraveller came out but didn't know which way to go. So you get
  a task system, a few more skills and still trying to merge old concepts
  with the new but it doesn't work very well. If you're going to add
  skills then add skills. Granted the example cited above goes overboard
  but it helps shape the character. So when a character goes to college
  at least something is learned. And the same goes for graduate school
  (which isn't in the system now, anyway). How are Ph.D.'s created? Not
  very easily by MT! In Classic Traveller a skill of 1 actually meant
  something, 2 was very good and 3 was outstanding (it also conferred
  a medical degree to doctor characters). In MT skills of 4,5, 6, etc
  are common. And still using the 2d6 system!

  Character generation is one of the high points to the game. The 2nd
  MT computer game is great for developing characters. Now all that's
  needed is to include other races and there career choices as well.

  If there is going to be an advanced generation method then include
  the other career types, not just the basic 4.

  Most non-military careers start with a college education.

  What about skills from high school! Wasn't anything learned, tech
  skills, academic skills. Might be pushing it but characters are not
  run of the mill.

  Drop Education and Social Standing as characteristics. They are
  conditions not attributes (as an aside, I use 13 attributes to
  describe characters in my games, 6 physical and 7 mental). So, add
  other characteristics that describe a character not something that
  is influenced by outside sources. Or, better yet, develop a class of
  secondary characteristics (actually conditions) that are used to
  expand the generation process.

- - Task systems are needed in any game that allows for a character to
  do any type of research or analysis. I have yet to find one that I
  really like. The MT task system is as good as any I have seen so far.

- - Combat. Again I have yet to find one I really like. In MT why have
  a skill for a weapon if you make a task out of using it.

- - Equipment design. Having an all encompassing system is nice but very
  unwieldly and looses some of its flavor. Split design into separate
  areas: computers, robots, starships, ground/air/water vehicles, weapons,
  etc. Current designs follow their own rules that sometimes don't make
  sense. Energy use being one of them, other aspects of physics too.

- - Pat answers such as "It's best for the game." or "Because that's the
  way it is." show poor salesmanship. Rational explanations get better
  converts.

- - Traveller Universe. One area that I find troublesome is economics. In
  In a universe that has limited communications how does credit work?
  Or electronic funds transfers? Seems like an easy way to counterfeit.
  Better explanations on existing aspects of the universe need to be
  done. This is a general statement that needs to be stressed. Everyday
  workings are not very well described and need to be improved.

- - Modules collating existing published information. I would love to
  see a complete compilation of the Traveller News Service that appears
  in Challenge. The same goes for equipment. Background information on
  people, planets, systems, etc.  A 3-Ring binder format would work
  very well.

- - Get a real editor. Not to be sarcastic but proofing has been poor.

Mike Surman
[email removed]