Re: Let's try on our own

By Bertil Jonell ·

TML message #3265From bundle 270Read the whole thread (4 messages)All messages with this subject

In reply to #3262 Let's try on our own by Hans Rancke-Madsen Replies:
> From: Hans Rancke-Madsen [email removed]
> Subject: (3262) Let's try on our own
>
> Well, if GDW is going to dump MegaTraveller and DGP is too, how do you people
> feel about trying to keep it alive by ourselves? I don't suppose we could
> manage an actual business-type game company (even if GDW would grant us a
> license)

  Personally I doubt wether GDW will issue any licenses for anything Traveller-
related if they themselves are trying to push Traveller: TNE. It is called
destroying the market if we start to sell to all the old dogs.

> , but we might be able to do some sort of ideas exchange or something.

  I think one of the reasons behind the less-than-stunning success of MegaT
(besides the bugs and all of that) was that there were no overall plan of
publication. Somebody felt like doing a indepth look at starships and we got
the Starship Opman Vol 1 [sic!]. Somebody else had always wanted to do
something about aircrafts and we got COACC when we hadn't even got a good look
at Dulinors home domain, to paraphrase Metlay.

  This is no way of publishing a game. To do that, a plan is needed that
identifies which areas the players need and fills them in.

  I'd hate to sound like the Devils Advocate but I think that to do something
like that, a core in physical contact with eachother is needed. And at least
one of them will have to work full time with it.

>       Hans Rancke

- -bertil-
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