Re: General Traveller Questions
In reply to #3286 Re: General Traveller Questions by Adam Naylor
I skipped the source-related questions as I haven't got my sources with me. Adam Naylor [email removed] writes: > If a world is both atmos 4-9 and a pop of 8+ it runs a HUGE RISK of being > near a dwarf star which actually makes it uninhabitible. Yep! This problem has been around since Book 6. I just treat the basic system generation as gospel and the expanded as a suggestion which I discard :-) > Are nuclear weapons illegal for everybody In the Imperium they are (it's a high crime to possess or sell one). Only the Imperial armed forces have nukes and they only use them in cases of extreme injustice. > When does the imperium interfere in a member worlds affairs. So like when > the mysterious strike assignment from the naval characters generation comes > into it. Only when interstellar trade and commerce is grossly affected, or a violation of imperial law (like use of nukes) is involved. > I hope you are not getting sick of all these BLOODY NIGLEY QUESTIONS Yes! :-) > Whose the guy who regards himself as an expert on military affairs in > traveller (as in the one who has access to email) There are a few. Like maybe Rob Dean? I let them speak for themselves. > It took me an average 5 hours to make up a vehicle. How does Scott Kellog > find the time, I mean geez..... I think they rework existing designs a great deal. I agree it's a formidable task (uncertain) > Thanks for ALL your help, I mean THANKS. I have been sitting in the dark > about MT for the past 2 years. I try. Sorry for the spotty answers. James - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traveller Mailing List Administrator James T Perkins @ Tektronix, Inc [email removed] Beaverton, Oregon, USA "How many ancients can dance on the head of a pin?" - Scott Kellogg