GENIE Compilation

By Joe Heck ·

TML message #3305From bundle 273

After reading through the numerous files that people have posted,
here's a vague synopsis. I'm sure I'll probably not match what everyone
had in mind, so if there's something you severely disagree with, say so.
(Like I have to tell this group anything about speaking out). Anyway, here
it is.

The largest compaint/recurring thought was the proofreading and format
of the publications from GDW. The ideas are often presented poorly, and
information is often hard to find. The general thought behind this was:
please proof your publications better, and ley them out in a consistent
format.

The second hotest topic to recur was the idea of keeping the same task
system. Barring that, the next biggest round was for keeping a good task
system, although few people have posted anything about it since the
system that GDW had in mind was explained.

Beyond this, everyone began to shatter into their own ideas of what was
really needed in Traveller 3. Some of ideas were:
>Keep the basic rules simple, but include complex designs in supplements
>Revert the desgin process to Striker type rules for the serious
ironmongery
>Include details and thoughts as to life (economics, robots, medical)
in the future and make rules to keep up with this.
>Fix the science rules so that it is reasonably consistant with some basic
ides, like conservation of energy. Mostly this revolves around Power plants
and propulsion systems.

Hope this provides something of use,
                                             Joe

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Joe Heck
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