a quick note on character generation
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- #3335 Re: (3326) a quick note on character generation by Greg Givler
DON'T forward this to GEnie, Carl: I sent a copy to Rob, and then realized that the TML might want to see it..... [Metlay, I nuked GENIE from the subject line. That's the flag that Carl looks for -- James] metlay - ---------------------- One other small matter that I hope will be addressed by the new character generation system in TNE: multiple career changes as a legal part of the rules. The average person in our society changes careers over twenty times in his or her life; in Traveller you're not allowed to do it at all, unless you're a Vargr. You're a Navy man when you're 18, and the only way you can try something different when you're 26 is to muster out and become an adventurer, with a big set of gaps in your skill lists as compared to the 42-year-olds out there. My personal bias would be to state that a person can only serve in one MILITARY establishment in their career, and would then need to move to paramilitary or civilian organizations. This would lead to careers like the following: "Well, I was a bomber pilot in the War-- got a bunch of decorations. Then I decided to give civilian life a try, so I used my piloting experience to hire on as a commercial pilot hauling passengers and cargo. After some years of that, it got kind of old, so I decided to give writing a try. And now I make a living doing writing and mass media production, with my skill base as a means of qualifying me as a technical consultant." Sound like the typical sort of random hashing around that you'd expect from an easily-bored Vargr? Well, surprise surprise: as anyone who wears plastic ears to conventions could tell you, that was Gene Roddenberry's resume at any point in the last two decades of his life. Think about it. metlay