Changing careers

By Hans Rancke-Madsen ·

TML message #3346From bundle 276

>Mike Metlay writes:
>
>One other small matter that I hope will be addressed by the new character
>generation system in TNE: multiple career changes as a legal part of the
>rules. The average person in our society changes careers over twenty
>times in his or her life; in Traveller you're not allowed to do it at all,
>unless you're a Vargr. You're a Navy man when you're 18, and the only way
>you can try something different when you're 26 is to muster out and
>become an adventurer, with a big set of gaps in your skill lists as compared
>to the 42-year-olds out there.

I agree. I have a half-finished article with rules for career changes lying
around somewhere. My character for the PBM game spent a term in the army
before beginning his main career. The (NPC) doctor in my naval campaign is
an ex-doctor merchant purser who joined the navy during the 5th Frontier
war and stayed.

>                               My personal bias would be to state that a
>person can only serve in one MILITARY establishment in their career, and
>would then need to move to paramilitary or civilian organizations.

One of the rules I have is that you can't join the law enforcers if you've
had a dishonorable discarge (I use a missed survival roll as an involuntary
career end and a missed reenlistmint roll as a voluntary one). On the other
hand, ex-military with good papers recieve a bonus on the law enforcer
enlistment roll.


      Hans Rancke
University of Copenhagen
     [email removed]
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