Intro & General Questions...

By Doc Kinne: User Services Associate ·

TML message #3353From bundle 277

Morning Folks:

        This is an intro post from the (dare I say it?) newest member
of TML.  James suggested it.

        After about three years of virtually loosing Net access since
I graduated State University of New York at Oswego and comming to
State University of New York College of Agriculture and Technology at
Morrisville (ever try to write something like that on the little
"employer" lines they give you on forms?) we here at Morrisville have
finally started connecting ourselves to the world.  Now, with our
kids on Xmas break I've had time to do a little exploring and found
the TML.

        I've been "involved" with Traveller since 1980 when I found
the Classic Traveller books.  Previous to this my role playing
experience was dedicated to D&D.  I took to the rules, seeing them as
flexible enough for nearly any scenario save, perhaps, Star Trek.
While GDW had a backround for the game, (the Imperium, of course) the
rules didn't require its use which was another plus to a poor PRE-
college student (Gods, has it been THAT long?!).  If I could make
something myself instead of buying it, I would.  So, I started heavily
using the Steller System Generation rules to create my own Universe.

        Upon comming to College I found one person ((!)  For some reason
I've not found Traveller to be as popular as I think it should be.  I
mentioned to James that I might be hanging around the wrong crowd) who
liked to play.  Allison had worked out some extensive characters and plots
set against the Imperium backdrop.  We infrequently played for two years
using this backdrop until she left college.

        In 1985 that was the end of Traveller for me, except for the
work I continued to do with my Universe, the Terran Empire.  This was
broken for 2 months in 1990 when I ran a short Classic Traveller
campaign with 5 kids from the College I now work for.  It was short lived
but fun.

        Allison and I continued to keep in close contact over the years.
This last Thanksgiving I had to go to Long Island for a wedding and I
stayed with her, especially when she said that her gaming group was
starting a Traveller campaign and if I could make it down by such&such a
time I could play.  I did make it down and I did play.  Alas, it was only
to be for one session since I live in Central New York.

        Allison suggested continuing the game with me playing by email.
Reluctantly I agreed since I feel that email is a very poor medium for
role playing.  Also, during the game I was able to get my first serious
look at the MegaTraveller rules and found out the vast changes that had
occured in the game system in my absence.  As the email campaign started,
on a larc I went and bought a MegaTraveller set that I've been going over
for the past couple weeks.

        While it seems that GDW has make the Imperium backdrop slightly
more intrigal to the rules, they still have that hallmark of flexibility
that I remember so well.  Between the email campaign and this list I'm
hoping for a "rebirth" of my Traveller involvement.
=================================================================

        In going through even the first nights digest I've come across
some questions that I hope the group will take time to answer.

1.      What is the current status of Digest Group Publications?  From
various rumors I've heard they have either gone under or were cutting
back on their Traveller material development.

2.      Does anyone know what GDW's and/or DGP Traveller line will be
for 1992?

3.      I also came across some acronyms that weren't familiar to me.
I assume T:2000 was Traveller:2000.  This was a rule system that I
TOTALLY missed out on.  What relation does this rule system have
with Classic Traveller and/or MegaTraveller, if any?  I also came
across the acronym "TNE:" in a posting that suggested that
GDW was working on yet another revision of the Traveller rules
(Traveller V3.0?).  This is something I have heard nothing about.

                                May you never misjump,
- --
AT&T: [phone removed] (W)              Richard C. F. "Doc" Kinne, N2IKR
Compuserve: [email removed]          User Services Associate
InterNet: [email removed]            Academic Computing Center
PBBS: N2IKR@N2KQN.#WNY.NY.USA.NA     SUNY Morrisville
                                     [address removed]
Quote: "Death is that state where one exists only in the memory of others,
        so it is not an ending.  No goodbyes, just good memories.
        Hailing frequencies closed, sir."
                                        -Lt. Natasha Yar
                        _Skin of Evil_, Star Trek: The Next Generation
Gene Roddenberry: 1921-1991.  Rest in Peace, Great Bird.