Missile Boat and Acceleration Comment

By Robert S. Dean ·

TML message #3362From bundle 277

Somebody recently commented that they hoped that the new revision would
remove 'artificial' restrictions on things like starship acceleration.
If you accept my rule of thumb (1 thruster/anti-grav maneuver unit=650t),
you can quickly figure what the maximum acceleration attainable at any given
TL is going to be.  At TL15, for instance, a 'large' fusion plant gives 18MW
per kl, or 9MW per ton.  70/9 tons are required to support a 35 ton
thruster unit with 650 tons of thrust output.  650/(35+(70/9))=15.2Gs.

At 10.4Gs, the Shriek is pretty fast, and would require special missiles--
6Gs probably wouldn't cut it.  (Well, OK, it could _fire_ 6-G missiles,
especially on a different heading, but 6-G missiles would rarely be able to
intercept one...)  It's also up in the range of acceleration that might be
considered to require special couches and high-G tolerance for the crew.





Shriek class Missile Boat TL15

     The Shriek class missile boat was designed for the Imperial Navy by
ConTech of Glisten in 1112, as part of a proposed test of an 'escort rider'
squadron.  The theory of course, is that what works well for larger combat-
ants should work well for smaller ones.  However, several delays in funding
had pushed the projected test date into 1123 by the time that Glisten was
overrun by the Aslan in 1121.  Only six Shrieks had been built, and they
served with distinction racking up twenty three kills of smaller Aslan war-
ships at a loss of only one Shriek.  The five surviving boats were evacuated
aboard a Lobachevsky class fleet tender during the Imperial Glisten Navy's
final retreat from the system around 110-1121, and are currently (1122) de-
fending the now-strategic starport in the Grote system.

  CraftID: Shriek class Missile Boat, TL15, MCr464.9
     Hull: 720/1800, Disp=800, Config=1AF, Armor=40G, Unloaded=7921t,
           Loaded=8512t
    Power: 42/84, Fusion=11160MW, Dur=53.8 days
     Loco: 123/246, Maneuver=6, NOE=190kph, Cruise=3150kph,
           Max=4200kph, TrueAcc=10.38G, Agility=10
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino
           Sensor(10kw), ActObjScan=Rout, ActObjPin=Rout,
           PassObjScan=Rout, PassObjPin=Rout, PassEnScan=Simp,
           PassEnPin=Rout
      Off: Hardpoints=8

           BeamLaser=xx4      Missile=x06
           Batteries   1                1
           Bearing     1                1

      Def: DefDm+20

           Sandcaster=xx4
           Batteries    1
           Bearing      1

  Control: Computer Mod9*3, HeadsUpHoloDisplay*2, HoloLink*50
    Accom: Crew=4 (1 bridge, 1 engineer, 2 gunnery), Staterooms=4, Env=basic
           env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=7210kl, Cargo=0, Missile Magazine=180kl (100b-r), Fuel
           Scoops, ObjSize=Large, EmLevel=Faint
     Note: For full MT compatibility, consider acceleration to be 6-Gs,
           agility 0, and DefDM+10.