computers
Replies:
- #351 Re: computers by Edwin Wiles
>Brett Slocum commented that Traveller's ship's computers seem highly >anachronoistic. I agree. Advanced technology levels should result in >computers that are *less* bulky, power-hungry, and costly. The Traveller >rules are hopelessly silly. >When I design ships for the universe I GM, I substitute the following >quick rule fix: shipboard computers have an effective weight of zero >(justified by assuming the tonnage allocated to the bridge is more than >sufficient to accomodate a CPU). Cost of computers drops 20% for each >TL above the minimum needed to construct a particular model, down to >20% of original cost (i.e., 4 TL's above minimum), and 5% per TL >thereafter. Computers do not explicitly require EP. The above suggestion sounds rather good, however the rules are still a little poor in that the traveller computers still cannot do much. For example the CPU times of human use programs (like library data and anti-hijack ) shold me zero. The relative amount of time for the computer to bring up a file for a person to read is minimal, and Anti Hijack only has to be called when someone want's to open a door. The door probably has all the hardware required to scan all the computer has to do is fetch a file from "hard" storage and compare it to the input. These computers are certainantly large multi processor jobs so all the computer does is hold the door untill a processor is free and then speeds the verification through. -Love Kisses and a Neutron Bomb -Eric the Finn Internet: [email removed] BITNet: [email removed]