A few words about AI: The idea presented is an interesting one, and
certainly would be a lot of fun. The limitation here, however, is
that AI comes into being only at higher tech levels. See Book 8,
Robots, for more on this. Also, remember the good old Kinunir in
Adventure One, which went slightly wacko and killed the ship's crew. (It also
lied to me a great deal when I found the ship and tried to use it for
my own. It ignored the jump instructions I gave it and turned itself
into the navy at Pixie, who payed me a mere CR25,000. Grrrrrr.)
About ships: Most of you have already seen my thoughts about
Megatraveller ship design. To be perfectly honest (Joe and Gary
forgive me if you're out there) I hate it. The original system was
not perfect at all, but I am willing to sacrifice some realism in
return for more playability. I was going to write some material
based on some of my old High Passage stuff for Traveller`s Digest,
but the ship system is such a drag that I think I shall now pass
on the deal.
Let me ask this: Is there anyone who preferrs the Megatraveller ship design
system out there? Let's hear from you. I would be most interested in
learning about your reasons.
Jim Cunningham
Traveller Relic