Ship design

By SULAIMAN ·

TML message #364From bundle 35All messages with this subject

This is is reponse to Jim Cunningham's article about the starship design etc.

First let me say that the editors of the Ref's manual(Joe Fugate?) etc ought
to be lynched. Second after all the kinks, I like the system. I heard the
same(its too hard...) arguments when High Guard came out and this system is
more playable. Ship design I admit is hard. However the design implicitly
makes a big deal out of a preplan. Meaning u have to be fairly specific about
the ship BEFORE u start. Add ons are a no-no. The design adds more flavor
and makes u feel as if your ship has more than 1)Hull 2)Weapons 3)Computer
and 4) Cargo Hold. It gives the players more options as to what their ship
can or cannot do. BTW Jim if you are having problems with ship design why don't
you ask for help. I thought that was part of the reason for this list. I'd
be glad to build you your ship given your specifications and I'll e-mail u
the math too. I think that's a good idea and if people don't mind I'd like
those with good ship design on their hands to post it. It could be made a part
of the digest. I personally would like to see <TL15 ships. I have a few TL13
or so that I'll soon post. Am trying to convert Vargr Corsair to MT currently
so if anyone has ideas let me know.

	Ameer Z. Sulaiman.