Adventure: Solar Flare

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TML message #37From bundle 4

Adventure:  Solar Flare

Setting:  200-ton Yacht "Solar  Flare";  Vehicles  secretly  removed and
replaced  with  radioactives;  Cargo as given on  manifest (5 tons Mech.
Parts, 5 tons  Radioactives,  2 tons Vacc  Suits);  Beam Laser in single
turret.

Background:  An  extended-range  yacht  (through  the  miracle  of L-Hyd
tanks)  owned  by  an  experienced   diplomat  is  passing  through  the
subsector, carrying a load of cargo and assorted  passengers,  including
the party.

Details:  Phineas  Ravel, the diplomat,  accompanied by Faber Tipps, his
assistant,  have just  returned  from a summit to help resolve the Fokex
situation.  The planet Fokex was recently the site of a bloody  coup, in
which a psionic  dictator rose to power with the use of nuclear  weapons
(from an unknown  source).  The planet is now a home to pirates  and the
planetary  defense  forces  frequently  seize and plummet  trade  ships.
Fokex lies near a major trade route.
    Ravel thinks the situation has been resolved but Tipps knows better.
If  questioned,  he will mention  that he thinks the nukes came from the
nearby  planet  Wolem,  which  has been  militarily  maneuvering  and is
suspected of developing damper technology.

The passengers are a mixed group:
The party
Phineas Ravel--the naive senior diplomat, ship's owner.  Stuffy.
Faber Tipps--his helpful assistant.  Streetwise, mousy.
Dmitri  Zatalin--marine  captain.  Returning home from leave.  An action
    man.
Danielle McCulty--a bureaucrat manager opening Sternmetal sales offices.
    Urges   caution  and  the  safest   solution.  Rather   passive  but
    intelligent.
Vincent   Groff--Merchant.  The  five  tons  of  Mech.  Parts  are  his.
    Untrusting and cautious.
3 Psionic  aliens  (choose  your  favorite):  One scout and two  guards.
    Aloof and not  particularly  talkative.  Trip was paid in advance at
    double normal rates.  Require special diet.

    The passengers  have had all weapons removed  (characters may try to
conceal  small ones, if you like) and stored in the lower level  storage
area.  The lower level and all areas except the  passenger  deck are off
limits to the passengers.
    The  crew has been  assigned  to the ship by the  Imperial  Diplomat
Service.  (However,  the real crew was  bushwacked  and  replaced by the
present crew.)

Adventure:  After  refuelling,  the  ship  spends  4 hours  accelerating
toward what is  supposedly a neutral  planet.  Actually,  the course has
been changed and the ship is heading towards Xuma, a star system one hex
away from Wolem.  Passengers may note that the ship is being shadowed by
a System  Defense  Boat while it is  accelerating  (due to its  improper
course).  After 28 hours in  hyperspace,  the  ship  returns  to  normal
space.  This is a day too soon.  The portals  are found to be sealed and
the lifts shut down.  The following message comes over the intercom:

  "This ship and its contents are now property of Xuman Independence
  Front.  Ask no questions--they will be ignored.  Any attempt to
  escape will be met with death.  You are prisoners and will be
  treated as such."

    The power is then shut off except for life  support and lights.  The
valves are locked, though iris valves can be forced by someone with high
strength.  Manual  verticle  hatches  are  locked  and a  warning  light
indicates that the lower level is  depressurized.  Interior walls can be
cut with  laser  pistol in 8 minutes ,  allowing  access to the  Forward
Storage Compartment.  It contains Vacc Suits and misc.  equipment.

Possibilities:  During the initial discussion of the passengers, Vincent
Groff, the merchant  from Xuma, will be confused, but will not voice his
doubts unless  questioned.  Xuma is a peaceful  planet,  non-violent and
happy.  There is no Xuman Independece Front.  He may recognize a strange
accent in the voice from the  intercom.  Faber  Tipps says the accent is
that of Wolem.  Phineas Ravel  overrules  Tipps, droning on and on about
the threat of  rebellion  where it is least  expected,  etc.  Ravel uses
this  opportunity to voice his views on politics, and unless  someone in
the  party  stops  him, he will  continue  until  the GM gets  tired  of
talking.  Zatalin  quietly  disappears to retreive a laser pistol he has
managed to cache.  Ravel can also retrieve 4 10mm auto snub pistols from
his cabin, if anyone  thinks to remind him.  McCulty  urges  everyone to
remain calm and quiet.  The aliens  appear to be locked in their  cabin.
By getting to the vacc suits in the the forward storage compartment, the
passengers can open the manual verticle hatches and gain entrance to the
lower  level.  The crew there will put up cover fire while  they move to
the Ship's Boat, which they use to escape.  Zatalin thinks the fight was
won too easily.  If the cargo and vehicle  bays are  searched,  they are
found  to be  full  of  radioactives.  The  load  in  the  cargo  bay is
protected by an ablative shield, which is very unusual.  When the Ship's
Boat leaves the Yacht, the Yacht is attacked by a nearby X-boat  Tender,
which  may be seen  only  from the  bridge  and by those in  space.  The
Tender's  shots  ruin the  maneuver  drives  and  several  tons of fuel.
Additional  shots hit the Ship's Boat,  killing the escaping  terrorists
there.  (They  were  considered  expendable  by those who  planned  this
affair.)  The yacht does  preprogrammed  return fire, hitting the Tender
and driving it off.  (This was planned by the Tender.  If the passengers
discuss  their easy victory,  someone may suggest that the Tender's fire
control  was hit).  The ship is now locked on a  collision  course  with
Xuma with  insufficient  fuel for jump and ruined maneuver  drives.  The
Ship's Boat floats nearby its distance from the Yacht increasing slowly.
    The  passengers  feel a slight  lurch,  which is the cargo being
automatically jettisoned.

Solutions:

1) The remaining fuel can be jettisoned,  causing a hyperbolic spin into
space.  If a rescue  message is sent, the  Tender  will  return  and the
players  will have to think quick before it finishes the job.  (Xuma has
no navy.)  The aliens, if asked, can  psionically  contact  help on Xuma
and get everyone to the planet.

2) The Ship's Boat can be retrieved by a spacer and  jury-rigged  by the
appropriate  people to pull the yacht into an orbit,  though good pilots
are needed for this operation!

     In any case, the rear cargo has been  jettisoned  and has landed on
Xuma,  where the party  ends up.  The  radioactives  leave a real  mess.
Passengers  may  theorize  that that was the  whole  point--to  poison a
random  city on Xuma.  Others  theorize  Wolem wants to ruin Xuma to cut
the trade route,  though this seems to be a difficult  way of reducing a
planet.
     The actual reason for the  radioactives is to test whether Xuma has
nuclear damper  technology,  which could be quickly used to clean up the
mess.  It turns out they don't.  If the players mention this to Ravel or
Tipps, naval forces will be called in that will stop a planned invasion.
If the players  don't  realize it, Xuma is soon  invaded and the players
will have to fight it out or be captured.  But that's another story.