TCS PBEM... (again)
Replies:
- #3744 PBeM TCS by Pauli
Eric:
<about TCS campaign>
>I'd much prefer FFW for a couple of reasons.
>
>* I think there'd be more people interested if there isn't a need for
>a High Guard background. And the more the merrier. With fairly simple
>combat
>
>and build rules anybody could pick it up quickly. Doing turns would
>also be much much simpler.
>
>* It's possible for TCS to bog down if all the players aren't really
>dedicated. The need for daily turns for combat is really a necessity
>if you want the campaign game to progress at a decent rate. With FFW
>you should able able to play a complete campaign turn in a single PBM
>turn (including all combat).
>
>* I'm more interested in the "strategic" aspect and not the nitty
>gritty of "tactical" High Guard combat. General fleet movements,
>co-ordination, capturing planets, not really knowing whats going
>on..... I really want to play just for the feel of the "fog of war" or
>blind system of play. The simplest system we can place on top of that
>and maintain a Traveller universe the better.
I would prefer MT ship design. I don't like the idea of being locked
into GDW's picture of future warfare. I'd like to try my own ideas
out. As t the strategic level, TCS is slightly more complex than FFW,
but slightly more realistic, too. The referee helps out a lot.
>Jim Baranski:
>>Would it be more fun in an unknown setting where you had to explore
>>and make contact?
>
>Yes! I like this idea. Just give people a map and they have to
>explore it. This is definitely the way to go.
I can live with this, as I have played games like that. More work for
the referee, but life is like that.
Later...
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