Navy bases
In reply to #3719 NAvies, Meson guns, pirates... by Steve Higginbotham
Steve Higginbotham writes:
>Hans:
>> There is a very good chance (5/6) that worlds
>>with an A or B starport will have a Space Technology Level that
>>is at least 1 higher than the High Common TL (which is the one
>>shown on the listings). That gives us three more worlds in the
>>marches that can help out. Furthermore, worlds with A or B
>>starports have a better chance of being xenophilic, and
>>xenophilic worlds has a good chance of having a STL _two_
>>higher than their HCTL, so some of the TL 13 worlds may be able
>>to help out too. Perhaps the three with naval bases (Efate,
>>Lunion and Strouden)?
>
>You overlook that there is a random role in there. Spaceship TL can be
>up to SIX levels lower than the "average".
Overlook? That's why I wrote that there was a 5/6th chance. And
the lowest Space TL for a tech 13 world is 12. The lowest for a
tech 15 world is 15.
>However, when we generated
>Efate for our campaign, it built TL15 starships,
Well within the World Builders rules too. What is not within
the rules is *Regina* building TL 15 ships, yet according to
_Kinunir_ they do! ;-)
Hans Rancke
University of Copenhagen
[email removed]
- ------------
"A subsector official pompously states that the
subsector armed forces have four Kinunir class
ships in service, each with enough troop strength
to put down any military operations that threathen
the peace of the Imperium."
---Adventure 1, The Kinunir