RE: (3724) New worlds to conquer (LONG)
In reply to #3724 New worlds to conquer (LONG) by Brian G. Vaughan
Cites: #3724
> Many people have expressed their discontent with the fact >that the Third Imperium is surrounded by other interstellar >empires, leaving it no direction in which to expand. As a >result, there are no completely untouched worlds for the Scouts [Deleted] I whole heartadly agree with this. My groups have complained of this frequently or dropped big hints that it would be fun. > There are a few obvious solutions to this problem, though >they are not very satisfying. There is yet another solution. You could back off of the GDW officialness of the rebellion a little (not much mind you). There is room spinward of the Spinward Marches where the Zhondani have not expanded rimward and the Aslan have not expanded coreward. Right next to the Marches, that corridor is quite thin, however it does open up some a few sectors out. (Look at the adventure Laviathan (sp) for references). There has been plenty of unexplored turf to mess with. The real problem that I have is with the world generation. It is built on assuming that a thriving interstellar community exists. A little creative thought can go a long way in interpreting the data from the UWP. High TLs and starports are hard to justify, but could. The other factor that can be used is the fact that a majority of the worlds outside of the Imperium were mapped from long range by the IISS during the first grand survey and that information may not be completly accurate. Just some thoughts. Rob D The real problem I have wi