Okay, no-one else seems interested in using MT ship design sequence, so I
guess I will referee, since I have no interest in playing TCS without MT
ship design. {I would like to work with Naval design doctrine, and High
Guard design theory would not be valid with MT}
Anyone interested can bid on worlds within the Island Clusters. Don't
bother selecting Esperanza. That world has been arbitrarily removed from
the game.
{I played this once before. Esperanza outproduces all the other worlds
combined by a factor of 1.5. In the game I played in, Esperanza proceeded
to conquer it's neighbors, then everyone else inside 10 years. Even a
(short-lived) alliance between all the other players didn't slow down their
progress in any meaningful way}. Assume Esperanza is B-6748BC-9, and that
they have no off-planet holdings for campaign planning.
New Home IS acceptable, however. That will leave you a fairly severe
handicap in production, but the Tech Level should make up the difference.
I don't plan to handicap the game, so send me your three top choices, and
I'll try to find you something acceptable.
Game length is 100 years, or until the Island Clusters are under a single
government. Victory is determined by population controlled, if the game
lasts till the century mark.
If you decide to start fleet design early, use standard TCS guidelines, but
NO MESON TECHNOLOGY IS AVAILABLE. The starting condition is "peace".
Later, later...
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[email removed]
I have learned to use the word "impossible" with the greatest caution.
--W. von Braun