Hey Gang!
A while ago, folks were talking about trying to build the equivalent of the
Battle tech monsters in MegaTrav. Well, if you ask me they would be sitting
ducks for any high tech A-10 equivalent, and probably even the good ol A-10
would give em a run for their money if it were equipped with specially
designed missiles. But that is only my opinion.
However smaller stuff might be usable in close combat type situations.
Thus here are some Low Tech models of battle dress.
The problem with building these things (And all of the MegaTrav Robots)
is their lack of upper body strength. For instance, the AB-101 robot has
a strength of 15 and a weight of several hundred Kilos. He could never
be expected to be able to haul himself up by his arms. And if you ask me,
if he were knocked down, I doubt he could stand up without a crane to assist
him. These units suffer the same problems. But then again, maybe AB was
designed with some sort of booster specifically for the action of standing
up after a tumble. If so, then these would have the same booster.
Maximum dexterity is limited to the normal dexterity of the user, but is
normally lower. Use the formula:
Dexterity=(TL-8) + Dexterity of User/5 + Battle Dress Skill.
I did not include a computer in this, but the rules in 101 vehicles do allow
for this.
Some have pointed out a while ago that Fuel Cells are available only at TL 10.
Well, we can build them today actually, (Mercury?, Gemini, Apollo)
Thus I don't think it unreasonable to have one at TL 9. Still, for the purists
I made a TL 9 version with a Fuel Cell and one with batteries.
Closed cycle operation would reduce duration to 20 days for the Fuel celled
versions.
Control of the unit is maintained by a HUD in the helmet. Touch sensors
mounted inside the suit will sense the movement of the user and so articulate
the suit.
I kinda pictured these as armed and armored versions of the cargo lifter from
Aliens: Big, Strong, Nasty, but on the clumsy side.
Have fun!
Scott Kellogg
CraftID: Battle Dress, TL 9 Cr 159,538
Hull: (1/1) Disp=.093, Config=Contoured, Armor=18D
Unload=752Kg, Load=838Kg
Power: (1/1) Batteries=828Kw-hr Dur=42hrs
Loco: (1/1) Legs=2, Road=35kph, Offroad=25kph
Comm: Radio=Reg, LaserCom=VDist
Sensors: Advanced Image Enhance, Passive IR, Audio=Dist*2, EMM*2
Off: RAM Auto Grenade Launcher
Def: Smoke*1, Anti-Laser Aerosol*1
Control: HUD, Touch Sensors
Accom: Seat=None, BasicEnv, BasicLS
Other: Cargo=30liter, Strength=163,
ObjSize=Small, EMLevel=None
Dexterity=1+User's/5+Battledress Skill
CraftID: Battle Dress, TL 9 Cr 108,638
Hull: (1/1) Disp=.093, Config=Contoured, Armor=18D
Unload=644Kg, Load=730Kg
Power: (1/1) FuelCell=20Kw, Dur=30/90
Loco: (1/1) Legs=2, Road=40kph, Offroad=28kph
Comm: Radio=Reg, LaserCom=VDist
Sensors: Advanced Image Enhance, Passive IR, Audio=Dist*2, EMM*2
Off: RAM Auto Grenade Launcher
Def: Smoke*1, Anti-Laser Aerosol*1
Control: HUD, Touch Sensors
Accom: Seat=None, BasicEnv, BasicLS
Other: Fuel=108liter, Cargo=30liter, Strength=163,
ObjSize=Small, EMLevel=None
Dexterity=2+User's/5+Battledress Skill
CraftID: Battle Dress, TL 10 Cr 99,620
Hull: (1/1) Disp=.093, Config=Contoured, Armor=18E
Unload=608Kg, Load=699Kg
Power: (1/1) FuelCell=20Kw, Dur=30/90
Loco: (1/1) Legs=2, Road=41kph, Offroad=29kph
Comm: Radio=Reg, LaserCom=VDist
Sensors: SynthVision, Passive IR, Audio=Dist*2, EMM*2
Off: RAM Auto Grenade Launcher
Def: Smoke*1, PrisaticAerosol*1
Control: HUD, Touch Sensors
Accom: Seat=None, BasicEnv, BasicLS
Other: Fuel=108liter, Cargo=30liter, Strength=163, Dex=(User-2)
ObjSize=Small, EMLevel=None
Dexterity=2+User's/5+Battledress Skill
CraftID: Battle Dress, TL 11 Cr 99,620
Hull: (1/1) Disp=.093, Config=Contoured, Armor=18E
Unload=608Kg, Load=699Kg
Power: (1/1) FuelCell=20Kw, Dur=30/90
Loco: (1/1) Legs=2, Road=46kph, Offroad=32kph
Comm: Radio=Reg, LaserCom=VDist
Sensors: SynthVision, Passive IR, Audio=Dist*2, EMM*2
Off: RAM Auto Grenade Launcher
Def: Smoke*1, PrisaticAerosol*1
Control: HUD, Touch Sensors
Accom: Seat=None, BasicEnv, BasicLS
Other: Fuel=108liter, Cargo=30liter, Strength=163,
ObjSize=Small, EMLevel=None
Dexterity=3+User's/5+Battledress Skill
CraftID: Battle Dress, TL 12 Cr 97,820
Hull: (1/1) Disp=.093, Config=Contoured, Armor=18E
Unload=572Kg, Load=662Kg
Power: (1/1) FuelCell=20Kw, Dur=30/90
Loco: (1/1) Legs=2, Road=53kph, Offroad=37kph
Comm: Radio=Reg, LaserCom=VDist
Sensors: SynthVision, Passive IR, Audio=Dist*2, EMM*2
Off: RAM Auto Grenade Launcher
Def: Smoke*1, PrisaticAerosol*1
Control: HUD, Touch Sensors
Accom: Seat=None, BasicEnv, BasicLS
Other: Fuel=108liter, Cargo=30liter, Strength=163,
ObjSize=Small, EMLevel=None
Dexterity=4+User's/5+Battledress Skill