Revised Low Tech Thrust Based Engines table

By George W Herbert ·

TML message #3777From bundle 309

A few weeks ago I mentioned that I was working on fixing the Hard Times
and One Small Step engine design tables.  I've completed the hard
part of this.  It's not all done, but the game-design parts are.
Notably missing are costs and power in and out and several items
such as Ion engines I haven't had a chance to evaluate completely
yet.  (Ion and MPD in particular may be a bitch to handle properly
for reasons that would take an article of itself to explain).

What's here is usable to design things.  Go forth and enjoy 8-)

Without further ado, the table:

 Revised Hard Times Table 5.1 LOW TECH THRUST BASED PROPULSION

  TL  Type        TT    Mass  Vol  Fuel  F_Typ     P_Req.  P_Out.  MCr
  3   Solid       20    1.0   1.0  -     Solid     -       -       ?
  4   Resistojet  0.005 1.0   1.0  1.0   Water     0.1     -
  4   Solid       30    1.0   1.0  -     Solid     -       -
  5   Hyp Liquid  30    1.0   2.0  720   Hyp Liq
  5   Liquid      35    1.0   2.0  545   Liquid
  5   Solid       35    1.0   1.0  -     -
  6   Hyp Liquid  35    1.0   2.0  700   Hyp Liq
  6   Liquid      40    1.0   2.0  605   Liquid
  6   Solid       40    1.0   1.0  -     -
  7   Hyp Liquid  40    1.0   1.5  685   Hyp Liq
  7   Liquid      45    1.0   1.5  570   Liquid
  7   LH Liquid   40    1.0   2.0  1050  LH Liq
  7   Solid       45    1.0   1.0  -     -
  7   Hybrid      40    1.0   1.0  515   Liquid*
  7   Ion
  7   Mass Driver
  7   NTR         5     10.0  4.0  350   LH
  8   LH Liquid   50    1.0   2.0  1200  LH Liq
  8   MPD
  8   NTR         10    10.0  4.0  570   LH
  8   Xptl F Rkt. 150   10.0  1.0  150   LH
  8   Mass Driver
  9   Fusion Rkt. 200   4.0   1.0  205   LH

Fuel Types:
   Type        Weight  Cost (Cr/KL)  Comments
   Water       1.0     negl.         Usually free
   Solid        -      Cr50,000      Really the engine, not the fuel
   Hyp. Liquid 0.75    Cr150         Baseline: Hydrazine + Nitrogen Tetroxide
   Liquid      0.95    Cr50          Kerosene / LOX
   LH  Liquid  0.35    Cr70          Liquid Hydrogen / LOX
   Ionizates   1.5     Cr100         Liquid Xenon etc.
   Liquid Hyd. 0.07    Cr??          Per Ref Manual
   Rock        1.0     negl.         for Mass Driver

Abbreviations and Acronyms, and more info:
  Hyp     : Hypergolic, where two fuels burn on contact with one another.
             Hypergolic fuels are extremely toxic
  LH      : Liquid Hydrogen
  Liquid  : Liquid Oxygen & Kerosene (baseline)
  Hybrid  : LOX / Solid Fuel rocket.  * while fuel is actually solid rubber or
             similar material, the fuel for Hybrids should be treated as Liquid
             as it has nearly identical characteristics
  NTR     : Nuclear Thermal Rocket.  Can be designed to run on another fuel
             such as Water.  In this case, the volume of fuel used is the same
             but the thrust increases to x8 base thrust.

Reviser's Notes:
I've broken liquid fuel engines into three categories:  "normal" liquid
fuel engines, running on some hydrocarbon (usually kerosene or a rough
equivalent) and Liquid Oxygen (LOX), "hypergolic" liquid fuel engines,
running on something like Nitrogen Tetroxide and Hydrazine, and "Liquid
Hydrogen" rockets, runnong on LOX and Liquid Hydrogen.

Each has its own advantages and disadvantages.  Normal liquids are reliable
and cheap and low-tech.  Liquid Hydrogen improves performance at the cost
of reliability, something which I'm striving to write some rules for.
Hypergolics are the most reliable (and cheapest, engine wise), but the
fuels are excessively toxic and hard to handle (remember that Titan silo
that blew up around 1985 ?).

I've added Hybrids, where a liquid oxidizer and a solid fuel are burned in
a thrust chamber sort of like a solid rocket engine.  These need more
work, and I'm doing it, but right now a real-world hybrid engine rocket
design of mine is eating my time and such 8-) so don't expect it soon.

All of the listed values correspond with known specific impulse, barring
mathematical error while I was calculating them (I spot checked a few and
they're right, so they in general are pretty close).

Enjoy. 8-)

- -george william herbert
[email removed]       [email removed]