TCS PBEM (more answers)

By Steve Higginbotham ·

TML message #3779From bundle 310

More answers to more questions:

Serendip Belt is not listed as having asteroid belts because (1) I do not
count "main worlds" in the PBG listing, and (2) I overlooked the typo:-)

As to acquisition of higher tech ships or components:  that is between you
and the source.  If New Home wants to sell you TL13 ships/computers/weapons
then they can.  They must be installed in New Home's yards, and so will
affect the New Home production for their own use.  Whoever decides to play
New Home should sell whatever anyone else wants, at a HORRENDOUS markup.
If no-one wants to play New Home, it will be run that way by me, as a
neutral power.
YOU MAY NOT ASSUME ANY SUCH IN YOUR INITIAL FLEETS.

Couriers:  If you don't buy them, courier service will be provided by the
merchant marine, at a fairly significant speed penalty.

Planetary defenses:  If you don't build them, you won't have them.  I am
not
using much abstraction for the planetary assault parts of the game.  It
will
be abstract as far as you are concerned, since it will be handled at the
field
level, as opposed t High Command.  Army type units are not your concern, as

their budget comes from other sources, but transport for ground units IS
within your zone of interest.  Merchant Marine transport will be available
in
nearly limitless quantities, AFTER the war zone ceases to be a war zone.

Doctrine:  Make it as long as necessary.  Keep in mind that you can issue
special orders to individual fleets/squadrons/ships, so your doctrine need
not cover EVERY situation imaginable.  Just most of them ;-)

SO far, everyone can have their first choice (you know who you are, and
what
the choices are.  I need a few more players before we can get started,
since
I don't want to inflict MY idea of future war by neutrals on you.

Oh, yeah.  IN this campaign, B starports have yard capacities 50% of an A
starport, but they can build only non-Jump capable stuff, or Jump capable
ships under 5000 tons (to a limit of 10% of their yard capacity).

Keep in mind that fleets acting independently are being run by high-grade
morons.  They can make tactical decisions, but no strategic decisions
not based in their orders.

ANd ONe more thing:  I'm doing an extended system writeup for all systems
(I've needed one for these systems in our own game).  You'll have to defend
(and attack) complete solar systems, not just one gas giant and your
main world.  System writeups for your systems will be provided in a few
days, system writeups for any other systems will be provided on request
(probably pkzipped, and UUencoded, so if you can't handle that, let me
know).

Baranski: I can't get through to you with
[email removed]
Can you mail me a mailing address that I can reach.


Later...



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I have learned to use the word "impossible" with the greatest caution.
                                    --W. von Braun