more TCS answers...

By Steve Higginbotham ·

TML message #3805From bundle 314

Still more information about this TCS game.

(1)  Before the turns actually begin, I'll give everyone time to work out
relations with the other worlds of the Islands.

(2)  In this game, 'war' is an economic term.  You must declare (to me)
that you are 'at war'.  At that time, your budget will be adjusted to the
wartime levels from TCS.  At that time, word of this will spread to all
other worlds, to be delivered at the 'appropriate time'.  You do NOT have
to be 'at war' to fight, just to get the budget.

(3)  R&D - you throw money at a problem, and I'll tell you when you get
any meaningful results.  Classes of problem - specific system that you
have seen, improvement on existing system, totally new research.  Guess
which one Meson technology comes under?  Guess which one costs the most,
and takes the longest?

(4)  I'll be ready to start when I get six major powers ready to play.
The seventh will be neutral unless there are that many interested, and
will be available for late-comers if not.

Later...


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I have learned to use the word "impossible" with the greatest caution.
                                    --W. von Braun