(no subject)

By Adam Naylor ·

TML message #3859From bundle 317

    Here are the designs I promised to send . Note the changed battery rules
that apply to them . Namley that batteries are 10 times their listed power
output and 1% of the book price . If you think this is too cheap for the
batteries, their cost has been included in each design . Batteries take the same amount of time to recharge as they were used for (ie used for 8 hours so take 8 hours to fully recharge) .

Enjoy, Edmund


                         "Johnny Cab"

    CraftID: Ground Car, TL 9, Cr3615
       Hull: 2/4, Disp = 1.75, Config 4USL, Armour 4B,
             Unloaded =  3 tons, Loaded = 4.4 tons .
      Power: 1/2, Battery = 0.1MW, Duration = 8 Hours
       Loco: 1/2, , Wheels Road = 75 kph, Offroad = 15 kph .
      Commo: Radio (Very Distant) .
    Sensors: Headlights, Light Amplification .
        Off:
        Def: Def/Mod = +2
    Control: Panel = Enhanced Mechanical, Environ = basic environ
     Accomm: 1 Operator (Sometimes 0), Seats 5xCramped
      Other: Cargo = 1.0 kilters, ObjSize = Small, EMLevel = Faint.

      With the advent of 'super' batteries at the tech level
      9 period, the greenies dream the pollutionless car
      appears . The car can be used for 8 hours until the
      batteries run down, then it requires a recharge
      lasting the amount of hours the car was used for .
      When such a car is built at tech level 9, most other
      cars are banned as too dangerous, fast, noisy, and
      polluting . In fact on many worlds the driver is
      banned and a nav computer/driver is required by law
      (costing around 5,000 credits) . On many worlds, the
      private ownership of a vehicle is also banned, and
      people have to rely on public transport . The advent
      of which comes the 'johnny' cab . The johnny cab is
      fitted with a nav computer, and drives to the place of
      the patrons request, as long as it is within the 50 km
      radio reciever range . The cab company's computer
      keeps its 'eye' on all its cabs . The cabs work on 8
      hour shifts, then come in for rechargring . Fare is
      collected as the patron gets in . If the patron
      decides to stop before the destination is reached,
      then the cab will refund the patron the saved fare .
      The cab often has small camera's and recievers built
      into the cab, to act as a theft warning device . If
      the cab is interfered with in anyway it will stop as
      soon as it is safly possible, power down, lock the
      doors and notify the local law enforcement authorities
      . The complete johnny cab package costs around 30,000
      credits .

      Editors Note: This design assumes that the power
      output for batteries has been increased by a factor of
      ten, and the price is 1% of the book price . This is
      because I feel that at tech 9, battery problems have
      been solved due to the advent of 'superconductors' [NB
      I am not a scientist] . Also at tech 9, the batteries
      have to be replaced every year (Costing around about
      five hundred credits for the above model) .




                          "Mule"

    CraftID: Grav Utility, TL 9, Cr6633
       Hull: 1/2, Disp = 0.75, Config 0USL, Armour 1 (D),
             Unloaded = 0.20 tons, Loaded =  2.2 tons .
      Power: 1/2, Battery = 616/0.237 MW , Duration = 0/1
       Loco: 1/2, StdGravThrust= 2.25 tons, NOE = 7 kph,
             Vacuum =  27 kph, NOE = 7 kph .
      Commo: Radio (Distantx5)
    Sensors: Headlights
        Off:
        Def: Def/Mod = +2
    Control: Panel = Electronicx1 , Environ = basic environ,
     Accomm: 1 Operator/Driver , Seats = 4xCramped
      Other: Cargo = 1.5kliters; 100 liters,   ObjSize = Faint,
             EMLevel =  Small.

      The mule is a time honoured design . It is used in
      thousands of starports / vessels across the imperium .
      It was designed as a small transport of starport staff
      and their equipment . It is often used in large
      merchant and naval vessels as transport for crew . It
      can carry 1.5 kliters of equipment mounted in a cargo
      bin at the back of the mule (above the batteries) . It
      has a small 100 liter compartment under the drivers
      feet . It moves at 7 kph, and the batteries last
      approx 8 hours before they need recharging (8 hours
      the recharge) .

      Note this vehicle as made an authors assumption about
      batteries . The vessel here assumes batteries at 10
      times their strength, and price computed per 0.1
      kliters not per 0.001 kliters . The batteries need
      replacing every year (At a cost of 1185 Cr) .

      By the way I designed these after watching all the
      great starwars scenes in docking bays (eg just before
      they move out to destroy the Death Star) .