Intelligence

By Adam Naylor ·

TML message #3882From bundle 324Read the whole thread (2 messages)All messages with this subject

In reply to #3881 by Adam Naylor
>
>    ----- Unsent message follows -----
> Received: from mihi.une.oz.au by grivel.une.oz.au (4.0/25)
> 	id AA18497; Tue, 24 Mar 92 19:48:22 EST
> Received: by mihi.une.oz.au (5.57/Ultrix3.0-C)
> 	id AA05642; Tue, 24 Mar 92 19:48:36 +1000
> Date: Tue, 24 Mar 92 19:48:36 +1000
> From: [email removed] (Adam Naylor)
> Message-Id: [email removed]
> To: [email removed], [email removed]
>
> New Career Branch - Imperial Intelligence .
>
> Each branch of the armed forces has its own intelligence branch . The premier one being imperial naval intelligence, however the
marines and the army both maintain their own small intelligence services .
>
> The intelligence branch can be selected only by graduates of college / academy with honours . After that, only by attending intelligence school, then transfering at the begining of the next term is it possible to join . With the IISS, those that attend in
> telligence school can attend (transfering at the begining of the next term).
>
> Army / Marines use the same assignment/command resolution tables as the support branch . Save that a skill roll can be recieved during internal security on a roll of 5+ .
>
> The navy use the same assignment/command resolution tables as the Flight branch, save that a skill can be gained during shore duty on a roll of 7+ .
>
> The merchant services sometimes maintain their own intelligence agencies, but generally only sector - wide / megacorps do . The intelligence branch can only be accepted by those that graduate with honours from college or the academy . In the case of speci
> al duty, if a modified roll of 8 is rolled on the officers special assignments table, the merchant goes to intelligence school (as per mercenary guidlines) the transfered .
>
> Skill Table
>
> 1   Hand Combat        If in the imperial army, marines, navy, +2 .
> 2   Gun Combat         If in a megacorp, + 2.
> 3   Streetwise         If in a sector wide, + 1 .
> 4   Tactics            If homeworld avg stellar, + 2 (For non
> 5   Vice               imperial / merchant intelligence operatives)
> 6   Interpersonal      If from a field office and term 3+, +4 .
> 7   Technical*         If from a bureaucracy office and IS-10+,+4 .
> 8   Interrogation      If in the reserve fleet (navy) + 1 .
> 9   Survey
> 10  Space              * Includes Forensic
>
> Scout Table
>
> Intelligence  Train   Base   Routine   Mission   Spl Msn   War Msn
> Survival        3+     4+      4+         5+        6+        7+
> Promotion       8+     9+      8+         7+        6+        4+
> Skills        School   8+      7+         6+        6+        3+
>
> The IISS intelligence service is made up of members of the field and bureacracy . Consequently field office members do not roll for promotion, only the bureacrats do . Members of the operations branch can go to intelligence school instead of field trainin
> g if they wish .
>
> Merchant Table
>                             	 Required
> Rank   Title               Exam   Qualifications
>  00    Agent                5+    Streetwise - 1
>  01    Operative            6+    Streetwise - 2
>  02    Junior Investigator  6+    Any other dep skill - 1
>  03    Investigator         7+    Any other dep skill - 2
>  04    Senior Investigator  8+    Any other 2 dep skills - 2 .
>