Well here is the first one. All costs show 80% discount for volume.
This particular ship can be easily used as a tech 13 variant of the TL15
A2 given in Encyclopedia.
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Vargr ZHOUDERR class Trader
CraftID: Vargr Far Trader, Type VA, TL 13, MCr 67.24
Hull: 180/450, Disp=200t, Conf=1SL, Armor=40F
Unloaded=2113t, Loaded=3136t.
Power: 12/23, Fusion=1530Mw, Dur=25/75
Loco: 9/18, Man=2G, 6/11, Jump=2
NOE=170kph, Cruise=750kph, Top=1000kph
Agility=0
Commo: Radio=Systx2
Sensors: Act EMS=FarOrbit, PassEMS=Interst.
ActObjScan=Rout, ActObjPin=Rout
PasEngScan=Rout
Off: Beam Laser=xx2
2
2
Def: DefDM=+3
Control: Comp=Model 2x3, Panel=DynLinkx550, Special=HUDx3
Accom: Crew=5(Bridge=2, Engineer/Gunn=2, Medic=1)
Small Staterooms=5
Other: Cargo=958.5kl, Fuel=915kl
Purif Plant, Fuel Scoops
ObjSize=Ave, EMLevel=Mod
Comments: The ships is typical of Vargr trader ships inside the Extents
and operating on the frontier regions of the Imperium.
The Zhouderr class is a common interface vessel routinely
seen inside the Imperium wherever trade with the Extents is
quite common. Armament varies from 2-pulse lasers to
twin triple missile to twin triple sand depending on cost
and gunners available.
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Ameer Z. Sulaiman.