Ships for Mt

By SULAIMAN ·

TML message #389From bundle 37All messages with this subject

Well here is the first one. All costs show 80% discount for volume.
This particular ship can be easily used as a tech 13 variant of the TL15
A2 given in Encyclopedia.

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		Vargr ZHOUDERR class Trader

CraftID:	Vargr Far Trader, Type VA, TL 13, MCr 67.24
Hull:		180/450, Disp=200t, Conf=1SL, Armor=40F
		Unloaded=2113t, Loaded=3136t.
Power:		12/23, Fusion=1530Mw, Dur=25/75
Loco:		9/18, Man=2G, 6/11, Jump=2
		NOE=170kph, Cruise=750kph, Top=1000kph
		Agility=0
Commo:		Radio=Systx2
Sensors:	Act EMS=FarOrbit, PassEMS=Interst.
		ActObjScan=Rout, ActObjPin=Rout
		PasEngScan=Rout
Off:		Beam Laser=xx2
			     2
			     2
Def: 		DefDM=+3
Control:	Comp=Model 2x3, Panel=DynLinkx550, Special=HUDx3
Accom:		Crew=5(Bridge=2, Engineer/Gunn=2, Medic=1)
		Small Staterooms=5
Other:		Cargo=958.5kl, Fuel=915kl
		Purif Plant, Fuel Scoops
		ObjSize=Ave, EMLevel=Mod


Comments:	The ships is typical of Vargr trader ships inside the Extents
		and operating on the frontier regions of the Imperium.
		The Zhouderr class is a common interface vessel routinely
		seen inside the Imperium wherever trade with the Extents is
		quite common. Armament varies from 2-pulse lasers to
		twin triple missile to twin triple sand depending on cost
		and gunners available.



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Ameer Z. Sulaiman.