Barbarian Adventures
Replies:
- #3911 re: Barbarian Adventures by Brandon Cope
I was thinking about starting my first Traveller campaign on a world with a TL of 1 or 2. I.E. a pseudo-medieval fantasy setting. Technology is considered to be magic that only a few can barely understand, etc. I know its a typical SciFi plotline, but I thought it would be an interesting twist. My question is: has anyone out there ever GMed a Traveller campaign like this? How did it work out? What did you do to make up for the lack of available equipment (I'm thinking about using the AD&D lists for items and figuring up stats for them in Traveller). Any suggestions from anyone? (Yes, eventually the PCs will enter space the Traveller way...) Lucifer >:}