Barbarian Adventures

By If darkness is the absence of light, then evil is the absence of good ·

TML message #3906From bundle 327Read the whole thread (2 messages)All messages with this subject

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	I was thinking about starting my first Traveller campaign on a world
with a TL of 1 or 2.  I.E. a pseudo-medieval fantasy setting.  Technology is
considered to be magic that only a few can barely understand, etc.  I know its
a typical SciFi plotline, but I thought it would be an interesting twist.
	My question is: has anyone out there ever GMed a Traveller campaign like
this?  How did it work out?  What did you do to make up for the lack of
available equipment (I'm thinking about using the AD&D lists for items and
figuring up stats for them in Traveller).  Any suggestions from anyone?
(Yes, eventually the PCs will enter space the Traveller way...)
	Lucifer >:}