I am not sure the TML has looked at this, or if they had, what decisions
they made, but this is what I allow, but I would like peoples opinion on it .
Changing Professions
If a character wishes to change professions, he must make an enlistment
roll for that new profession . The following DM's are applied . - 1 for
each term before attempting enlistment . - 2 if previous occupation
'unrelated' . Brownie Points from the old profession are allowed to be used
on the enlistment procedure, but never again after that (ie once enlists
loose all brownie points) .
Ranks . If previous profession was related, then the rank is Traveller rank
minus two . If caused to go 'below' rank 1, assume at rank 1 . If previous
profession unrealated then start at the bottom .
Mustering out : The three cash rolls max applied to total amount of rolls.
Roll for mustering out benefits 'after' character generation .
Use the above system wisely . For example no characters having escaped from
jail attempting to enlist in the navy .
Related professions would be like a naval character going to the merchant
service, or an army character enlisting in the marines . Any 'Space' character
going to another'Space' profession could be considered related . Also with
the discharge table, a dishonourably discharged character could attempt
to enlist in a criminal profession and count it as 'related' . Unrelated
professions are like 'Bureacrat to Pirate' and so forth . Note alot of retired
military personal enter the private sector after service into companies
and the like . So GM's might consider extra bonuses for that (for example) .
Many people get anoyed when generating a character only to have him 'die'
half way through . In cases in my campaign when this happens I do the following
. If the character 'dies' in the first assignment of the term, round his
career up half a term (say he spent it in hospital) . If dies in 2nd year
dont adjust it . If in third, round it up to a full term (once again say he
spent it in hosptial) if in the fourth leave it where it is . For those
characters who spent that 'extra' year in hospital optionly allow them to
roll over 7, and get a 'skill' roll on their 'Life' Table in their porfession .
Now the medically discharged character wishes to enlist in another service .
This is fine and dont count the term the character was 'wounded' in as
a DM on enlistment . The reason the character 'adjusted' his career up above
if for ease in bookkeeping .
Eg Tim the scout has served two terms, but in the first year of term three
fails his survival roll . He spends a year in hospital then attempt to
enlist in the merchant service . The DM's are - 2 (Terms) . The profession
of scout and merchant are related enough to ignore the other DM .
Any Comments ??????????
Edmund