system design answers

By Steve Higginbotham ·

TML message #3933From bundle 328

Adam Naylor:

>I have a question about star system design ??????
>
>1) When you roll for the number of orbits a system has is the result
>the total number (ie roll 7, orbits 0 - 6 are used) or the number (Roll 7
>0-7 orbits used) .

I use the number rolled as the highest orbit number.  roll7, orbits 0 - 7.

>2) When rolling for primary star, if the plaent has a pop of 8, and
>and atmos of 4-9, chances are the star will be dwarf, thus the world
>have a breathable atmos of -200 degrees . This is stupid, how do I
>change it ?

Pick a star type you like off the list.  We (Cynthia & I) assume that any
low tech or Ag world has a comfortable temperature, so a lot of stars from
the standard lists get changed to types V and IV when someone actually
visits a world.

>3) When placing the companion star, what does the book mean . EG I rolled
a
>10, the result being (I think) 5 + 1D6 . I rolled a 5 . So the companion
>star is in orbit 10???????? . The book then said Star A will have orbits
0-4,
>Star B + orbit 12+, Star B orbits 0-5 . Does this mean orbits 0-4 around
>A will be used, then at orbit 10 the companion star exists, around it, it
>has its own orbits of 0-5 . WHAT DOES THAT MEAN, can someone please
explain
>this system to me ??????

B is in orbit 10.  A has as available orbits for planets orbits 0-4 and
12+.
B itself has a planetary system with orbits 0-5.

>4) When rolling up other worlds in the system, I get these strange
paradox's
>Ie A world (not the main world) oftens ends up having a pop anywhere up to
>6 levels higher than the mainworld . ie mainworld has pop of 4, another
>world in the system has a pop of 8, and its not the mainworld ????? . This
>happens alot when the mainworld is orbiting a large gas giant in a
habitible
>zone . Should I assume that the mainworld has the highest pop, so any
rolls
>I get the pop of those planets can never exceed the mainworld pop by more
>than mainworlds pop - 1 level ????????

We limit such cases to mainworld pop, but pop multiplier must be less than
mainworld pop multiplier.  Except when secondary worlds have lower TL, in
which case I let them have the same pop digit, and a higher pop multiplier
if that's the way the dice fall.

>5) Using the world builders handbook I have yet to actually get a world
>(with standard atmos) with a comfy temp range . Its usually either -50
degs
>of 70+ .

Too true.  You can twiddle the albedo quite a lot if you try.  Use Scouts
book if you have it (old Traveller), or just adjust the albedo by up to 20%
in a favourable direction to get a favourable result.  We have a world that
was developed with old Scouts, that has an ice cap covering 60% of the
planetary
surface.  The albedo of the ice keeps world temperature low enough for the
ice cap to exist.  If the ice cap were removed, the world temperature would
rise to 70C+, but the ice cap keeps it at 5C (a little cold, but the
tropics
are nice)

>Pulease can I have comments on this . I dont care how many people respond
>but please respond if you have a way of solving it .

OK.  That's one.

Later...

- -- Via DLG Pro v0.991

[email removed]

I have learned to use the word "impossible" with the greatest caution.
                                    --W. von Braun