James, thanks for the reply on what PBEM is.
I would like to know more about how MegaTraveller 2 was actually programmed.
What language is it written in? Does it use object-oriented programming?
How are the graphics done? How is the sound programmed? Are there any
books around that describe how the features in games similar to it are
programmed?
I have an idea for people trying to program games like MT. How about using
genetic algorithms to introduce an element of randomness, and of Darwinian
adaptation, to the game?
Michael Surman:
Thanks for the reply on MT2. I got MT2 and it is a lot better than MT1.
One problem that I am having with the computer game MT2 is trying to figure
out how to do a jump while I am travelling in space. The manual doesn't
seem very helpful on this point? Also, I wonder if this list has a list
of Frequently Asked Questions on the computerized versions of MegaTraveller?