Palmer T. Davis:
>Now, a question: I have the old Traveller:2300 rules. What's
>different (other than the fix to the way armor works presented in the
>Kafer modules) about 2300AD? Are there any substantive changes to
>the game, or did they just clean up the *atrocious* way they
>organized the Traveller:2300 rulebooks?
Differences between Traveller:2300 and 2300AD...
Hmmm...
More information about the aliens. All the little changes made during
the Modules published between one and the other (which is mostly
trivial). Addition of rules for skill improvement. Re-arrangement
into a rational rules-set. Task level changes: Simple from 3+ to 2+.
Routine from 7+ to 6+, and so on... Characteristic mods to tasks are
now characteristic divided by 4 (drop fractions), instead of 5 (drop
fractions.
I guess that sums it up...
Later...
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