Re: Smart weapons and cybergloves

By metlay ·

TML message #4007From bundle 334Read the whole thread (4 messages)

In reply to #4001 Computer Enhancements by Adam Naylor
> Date: Sat, 25 Apr 92 20:56:13 EST
> From: [email removed] (Adam Naylor)
> Subject: (4001) Computer Enhancements
>
> In a game today a player requested of me equipment that could enhance
> his handguns skill (ie heads up battle disply or somethin) .
>
> What do people out there use ??????

This varies strongly based on what the ref will let you get away with.
The cybernetic guidance systems that Richard tacitly approved for the
weapons 'Vouf uses in the PBEM were scaled down by a huge amount when
Mark and I took over.

> BTW To the person who is (or was?) playing 'Vouf in the PBEM,
> do you have any stats for thos cyber gloves of his ?????

I couldn't run them if I didn't. The gloves themselves, as run in
the PBEM, are one-of-a-kind works of art, and require no particular
rules underpinning. Mark relies on me not to go any further overboard
with them than I have already, and I should point out that they carry
strong negative points as well-- until recently, 'Vouf was physically
dependent on the gloves, and the rest of the party can only guess at
the psychological love/hate relationship he has with them even now....

Rob Dean and I have toyed with putting together a rules system for them
for publication in CHALLENGE, and that has (along with my article on
nonlethal weapons cowritten with Hans Rancke-Madsen) stalled due to my
work commitments. I do hope to finish both eventually, with their help
and that of Mark Cook, who has also consulted with me on these matters.

- --

Mike Metlay
[email removed]
[address removed]