Cyberpunk in Traveller 2300 ??

By Steven J Owens ·

TML message #415From bundle 40

Hello out there in that great electronic sea we call Usenet...

(Melodramatic, but it has a nice ring to it.)

I've heard from a few different sources that one of the Traveller 2300
books had some optional rules for Cyberpunk genre roleplaying.

(Just leaping right into it, aren't you?)

I've also heard that these rules, in general, suck.  Unfortunately,
that's ALL I've heard.  How about some input from somebody out there
who has a copy?

(Which means he's too cheap to go out and buy one for himself.)

I'm kind of curious to see how well Traveller and Cyberpunk would
mix.  I've always wanted to do something like this, since the issue
of the TASJ which had computer chip implants in the Ship's Locker.
I've also encouraged my present Cyberpunk GM to adopt a different
set of rules (Traveller, Twilight 2000, or possibly GURPS) for combat,
vehicles, etc., because the Cyberpunk rules are sadly lacking in that
area.  Hopefully he'll make a decision one of these days...

(Hopefully you'll stop bugging him one of these days.)

Till next time...

(Me too...)


Steven J. Owens  |  [email removed]  |  [email removed]

"Okay, Major Jonathan "Wrong-Is" Wright rubs his magic ring of Imperial
 Intervention and twenty stormtroopers wearing battledress and carrying
 gauss rifles pop out of the microwave oven..."

	- Sean T. Grape, in a truly bizarre traveller campaign...