Rallying the troops for TNE/TDR II
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- #4323 Re: Rallying the troops for TNE/TDR II by Mark F. Cook
Hi folks, I am honored that Loren Wiseman asked for our help. Hot damn! :-) I'm going on vacation starting tomorrow. I expect to be back around the 17th. Now, Mark pointed out that perhaps we don't need an coordinator, and I am not really fully coordinated enough to take on the task of coordinating it ALL. But, what I would suggest is this: I feel comfortable, mainly with craft design (obviously!) What I intend to do is to review the stuff that has been said about tweaking the MegaTrav system up to something that works well. Basically, What *I* intend to give them is a step by step by step review of the craft design system. *I* think that the MegaTrav system is basically quite good (else why should I spend so much time woking on it?), but some systems need to be clarified, rules need to be enforced, and explained. Also the system needs to be made consistant. This is the area I feel most competant to try and work in. Believe me I would LOVE to coordinate such an effort. (when I get back) (I'll have 35+ hrs solo driving time to think about it.) I feel that a coordinator while not absolutely necessary, will certainly help. The crew of GDW is gonna have limited patience listening to 300+ people all giving contradictory views on the TML. What *I* would like to do would be to have folks send their ideas on craft design to me. I'll go through it and pick up the best ideas and try to incorporate as many as I can into a coherant write up for them to read. Now, everybody who has used the craft system has opinions about it. I may have missed something. I know there are people out there who are much more competant at some designs than I. I would LOVE to hear from George on water craft design comments. Computers: One area we all know that is in need of touching up is computers. Nobody has a good answer for what a model 1 computer is. Nobody knows how a robot brain compairs to a Model 1. That is a big problem with the design system. I however am the original Computer-0 guy. I think that perhaps we should try to hammer together a system to try to equate robot brain design to the various Model 1's, 2's, 9's etc. I would love to hear some input from the *REAL* Computer Jocks out there. (Mark? James?) Since the virus is coming into the game, it will be important that what computers that *DO* exist will be usable and realistic. This also, may allow us to introduce some cyber-punkish computer stuff into Trav. This may or may not be desirable. I don't know, but it is something we might look into. It seems to me that while I am competant enough to put together a summary of craft design stuff, I am not well aquainted enough to go through all of traveller and find all the strengths and weaknesses. I know *ZERO* about trade and commerce stuff, while Steve, Hans, Wildstar and others really know the stuff. I suspect there are rather a few of us who could take on the task of coming up with a definiteive critique of various aspects of Traveller. Let's play to our strengths: I would suggest that if someone feels competant enough to coordinate some aspect, please volunteer to do so. Then we can get our best people working in their best areas on some tough problems. Let's GO! Scott 2G Kellogg