New Psi System - Introduction (As promised)

By [unnamed sender] ·

TML message #4420From bundle 369

FROM: Murray Atkinson
  TO: All
  RE: New Psionics System
 C/O: [email removed] (Michael Glew)

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Psionics

	The following is an introduction to the psionics system that
I have developed over the last four years, to fill out the original
Traveller (and MegaTraveller) psionics system which though easy to
use, wasn't complex enough to account for many realistic situations.
This though was probably due to an attempt at game balance, as the
existing rules worked under the premise that EVERYONE could have
access to psionic powers if they find someone to train them.  Therefore
it cost an incredible portion of your psionic strength to do anything,
psionic combat was also almost useless as it took almost all of your
psi to throw a mental blast at someone.

	The system that I have developed has been taylored to give
realism and playability.  It encompasses a wide range of psionic
abilities.  The basic system details psionics determination, psi
talents and general use of psionic abilities.

	The system is further expanded by the following options which
may be used at the GM's discrescion, making it a dynamic freeform
system ;-

	- BREAKING OUT, different ways in which psionic operancy
	may be achieved;

	- MENTAL COMBAT, using the full range of psi-powers in combat
	situations;

	- GESTALT, the mighty energy channelled when two or more
	minds are linked together;

	- PSI DRUGS, biochemical psionic enhancement;

	- ANIMAL PSI, the occurance of psi in plants and animals;

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Any comments, flames, thanks, whatever to me, and i'll pass it on!


Regards,

	Mike.
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Internet:	[email removed]

                                       Traveller - The game of the far future
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    Michael Glew - School of Math Phys Comp & Elec - Macquarie University
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