new psionics system - Introduction (Take II)

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TML message #4429From bundle 370

FROM: Murray Atkinson
  TO: All
  RE: New Psionics System
 VIA: [email removed] (Michael Glew)

Oops, I forgot half of the document, so here is a repost...

Mike.

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Psionics

	The following is an introduction to the psionics system that
I have developed over the last four years, to fill out the original
Traveller (and MegaTraveller) psionics system which though easy to
use, wasn't complex enough to account for many realistic situations.
This though was probably due to an attempt at game balance, as the
existing rules worked under the premise that EVERYONE could have
access to psionic powers if they find someone to train them.  Therefore
it cost an incredible portion of your psionic strength to do anything,
psionic combat was also almost useless as it took almost all of your
psi to throw a mental blast at someone.

	The system that I have developed has been taylored to give
realism and playability.  It encompasses a wide range of psionic
abilities.  The basic system details psionics determination, psi
talents and general use of psionic abilities.

	The system is further expanded by the following options which
may be used at the GM's discrescion, making it a dynamic freeform
system ;-

	- BREAKING OUT, different ways in which psionic operancy
	may be achieved;

	- MENTAL COMBAT, using the full range of psi-powers in combat
	situations;

	- GESTALT, the mighty energy channelled when two or more
	minds are linked together;

	- PSI DRUGS, biochemical psionic enhancement;

	- ANIMAL PSI, the occurance of psi in plants and animals;

	- 'MAGIC', the psionic rationale for the mystic art;

	- PSIONIC MATRICES, imprinting of psionic energy patterns in
	to objects;

	- 'GODS', deitistic beings and god-like abilities;

	- PSIONIC ABILITY MUTATIONS, quirks and oddities for psi-talents;

	- glossary of psionic terminology;

	- PSIONIC DEVICES, the technologised side of psi;

	- recommended reading list for further inspiration.

	All parts of the system are fully documented with examples.


	                                Written by Murray Atkinson




	The game mechanics of this system are my own ideas and thus are
subject to copyright.

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	Submission of the actual rules will be to GDW, and if they are
not accepted as the author's guidelines state, then they will be released
to the public domain via TML nightly.

Regards,

        Mike.
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Internet:       [email removed]
Compuserve:     >internet:[email removed]

                        Traveller, the game of the far future
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 Michael Glew - School of Math Phys Comp & Elec - Macquarie University
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