Re: Vehicles

By Bertil Jonell ·

TML message #445From bundle 43Read the whole thread (6 messages)All messages with this subject

In reply to #444 Re: Vehicles by Adrian Hurt Replies:
> Just how compatible are ships designed under High Guard with the new system?
> The sizes of various things have changed; density is no longer constant, which
> means mass and volume aren't necessarily equivalent any more; and you have to
> account for all the sensors separately. As an exercise, let someone try to
> design a Type S scout courier, similar in performance and TL to the original,
> as designed in Book 2. That means TL9!

Compatible??? Not at all! :-( :-(
Just look att the Jumpdrives and their fuel consuptions.
In old T (& HighGuard) the drive drunk 10% of the ship volume
in fuel per parsec of jump. In MegaT it's appetite is based on the volume
of thwe drive!!!
(Example: 100tons hull with Jump-6 would require 60(old)tons of fuel
according to the old rules, In MegaT it would only take about 35(old)tons!)
((Old ton is deplacement tons: 1 old ton <=> 13.5 new kilolitres))
The net result is that with old T it was easy to make 6-G Agility-6 ships
but harder to achieve any big jump numbers, In MegaT Jump-6 is a piece of
arcturian cake, but Agility-6 AND non-missile armaments is nearly impossible.

Anybody know if this was intentional or just the result of some goof-up
when they (GDW) designed MegaT???


- --
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
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"During the high point of the Downes Age, they put Ming the Merciless in charge
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