Steve's Comments

By Cynthia Higginbotham ·

TML message #4464From bundle 373

Adam Rios:

>1: What exactly does au meen?

"AU" means Astronomical Unit, the distance from here to the sun
(149,600,000Km)

>2: What are some of you seasoned players opinions on Traveller 2300AD?

Well, its not really Traveller 2300 anymore.  Now its 2300AD.  I like
it, but I may very well be the only onw on this list who does...


Scott "2G" Kellogg:

>Since Wet NAvy has come out, I use it, but I think Rob is right:  We
>need to incorporate George's ideas into a Good design system for ships.

	We also need to come up with a power-speed table that makes sense.
When your wet-navy rules allow you to build ships that can pull 30Kts
for 5000nm with smaller power plants than real world ships use to reach
20Kts, something is wrong.
	Useful clue:  speed is proportional to cube root of power.


Catie Helm:

>So here's a question for all you fleet tactics types (of which I'm
>not).  If you had your choice of two squadrons to try to combat the
>vargr corsairs moving into the Domain of Deneb, what sort of squadrons
>would you pick and why?

Your GM may be in for something of a shock.

	My recommendation:  Use my Norway/Sikkintar combination.  It should
be on the list sometime last year.  If you can't find it, I'll send it
to you.  This is just one battleship plus its four riders, but it will
be able to defeat ANY number of the Vargr ships from Rebellion
Sourcebook, without taking a single hit.  Which is why I would use it.

	Alternate recommendation:  Cynthia posted a "Sylea" class heavy
fighter here last year.  Any fighter carrier carrying more than 30 of
them can defeat ANY combination of Vargr.

	As long as you GM will let you have two squadrons, you can go for
overkill:  A Squadron of Norway class ships is four Norways (with their
sixteen Sikkintars), plus eight escorts (presumably P.F. Sloan class).
Add in a squadron of Admiral class light carriers, which is 5 Admirals,
plus their 200 "Syleas".  (The Admiral class has yet to be posted, since
we haven't bothered to convert it to MT rules yet - if you want it, ask)

	Any of these three choices (a single Norway, a single carrier w/
Syleas, or two squadrons worth) will be able to defeat all the Vargr in
the Marches, if (a) the Vargr are using that dreck from Rebellion
Sourcebook, and (b) the Vargr are STUPID enough to stick around and
fight.  After a few fights, the Vargr should run like rabbits whenever
you appear.
	It is going to shock your GM if you use one of these
recommendations, because he/she will quickly find that the Vargr
Incursion is the largest non-problem in history.  You can get yourself a
pile of medals, the Vargr can be driven back to their kennels, and the
course of Imperial history will change for the better.

	On this note, Cynthia and I are going to put together some Vargr
ships that are worth the money it cost to build them, as soon as we
determine what TL the "average" Vargr ship should be.  I'll bet it isn't
eleven!